
Problem:
Out of the last 25 days, 71% of lottery winnings have been won by staff.
This is caused by them getting on or being on near the lottery drawing time and flooding the lotto with as many points necessary to garner essentially a 90%+ at being picked.
Nearly all (sans Coriandr's draw of 64k) of non-staff winnings are sub 20k. This is greatly discouraging for anyone to enter the lotto to naturally raise its jackpot value, as right now it's a blatant waste of points just to have the pot stolen last second by someone already sitting on a hoard of points they can't use.
Solution:
-Implement a ticket cap of some sort. Lottos should be about RNG and Randomness, not favoring those who have played the server longer and already have the points they're so-desperately bankrolling for. It could 1, 10, 20. 20,000 points would be the max you could invest into the Lottery. You could do this, and still have a chance at losing it all to someone who merely invested 1k. No bankrolling, but better chances.
-Increase base ticket price. Right now it's merely 100, which, I understand wanting to give everyone a chance at entering, but 100 points does not raise the lottery's jackpot very much. It's also very little risk to bet 100. Up it to a 1k entry fee, per ticket.


