I was under the impression that if you left midround while slain, a slay should be re-added to your ID, this is not happening currently.Is this not working as intended?
Receive slay -> Leave before round = you were never slain -> slay on rejoin
Receive slay -> Slain for round = you were slain -> no slay on rejoin
what sly said was correct, its a matter is it the slay that happens that matters or is it the round sat out while on the server that matters.Is this not working as intended?
Receive slay -> Leave before round = you were never slain -> slay on rejoin
Receive slay -> Slain for round = you were slain -> no slay on rejoin
I was under the impression that if you left midround while slain, a slay should be re-added to your ID, this is not happening currently.
[SLAY VOID] Player nickname [steamID] left the server while slain. Slay Reason: the reason they were slain
I was under the impression that it was completely automatic and that is why rdm and leave was removed among other reasons.This does not appear to be the case based on the code I have access to (which I believe is all of it).
Here's what should happen - if a player leaves during the round they were slain, all staff should receive a message that looks like this:
Which, after watching your video is the case. It seems more like you're making a feature suggestion to have it automatically reapply? In it's current state though it seems if staff see "slay void" one of them should be reapplying it manually.
Given the way the logic works, a potentially elegant solution would be to simply move the decrement/remove + log logic to the end of round and not the start of round @My Dime Is UpI was under the impression that it was completely automatic and that is why rdm and leave was removed among other reasons.