uintancæstir
New member
The Ahsoka Clone Trooper has NPC animations in its .qc file. which gives it a dodgy animation named "jump_holding_landing"


After decompiling the model with Crowbar 0.74 scroll down to the "$includemodel" animation sets.
$includemodel "m_anm.mdl" (Remove all other $includemodel animation sets except this)
$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$includemodel "alyx_animations.mdl"
$includemodel "alyx_postures.mdl"
$includemodel "alyx_gestures.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
If you get a compiling error that says "clone_sw_pm.qc(184): - Duplicate animation name "a_proportions_corrective_animation"
$animation "a_proportions_corrective_animation" "clone_sw_pm_anims\a_proportions_corrective_animation.smd" { (remove this)
}
$animation "a_proportions_corrective_animation" "clone_sw_pm_anims\a_proportions_corrective_animation.smd" {
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
}
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