Pending One-hit knife as the default, not a perk

CelDamage

Teto Territory Terrorist
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I didn't see this suggested anywhere, but if it was crucify me.

I like every perk except this one. One-hit knives are a thing in most TTT servers, the 2 hit knife has always felt wrong and one-hit should not be stuck behind the perkwall. My friend who plays ttt all the time joined this server for the first time today and it was one of the more glaring things he saw that he didn't like, and he liked a lot of what he saw. Looking back on when I first played on the server, I wasn't a fan either, I just opted to never even use the knife and still don't to this day because its completely worthless to buy vs the harpoon which I essentially use as my knife replacement
 
I get the sentiment of it but I personally like the idea of it not being default.
It is something you earn for playing and I like that perk of it
 
I get the sentiment of it but I personally like the idea of it not being default.
It is something you earn for playing and I like that perk of it
Yeah, but I feel like it can be a deterrent to new player coming from other servers. They don't see it as "oh I have to earn it", they see it as "oh this server has balancing issues" My friend said something a long the lines of "the knife should never be 2 hit, this feels wrong"

I like weapons that have fun perk upgrades like harpoon, where the OG weapon is still usable, but with the knife I feel that isn't the case.
 
One-hit knife is annoying as fuck to go up against, especially when the silent knife upgrade is involved. I don't want this shit basekit considering there are several other instakills traitors have access to.
 
Any knife is one hit if you yeet it far enough, just start throwing your knives great distances
 
Interesting, well I now understand a bit more why it's not a good idea in this server specifically. I do still stand by that it can be a jarring difference to an outsider from a different community (hence my friend) but also I agree that with other perks having the base knife instakill would be too much.
 
I could go either way on this one. On the one hand, I agree that a silent one-shot knife would be a little too good for the default. However, I think the fact that the player model is in a totally different position while holding the knife kinda makes it hard to get away with in most circumstances.

I'd say keep it as is or make it a little cheaper at most (idek what it costs).
 
I could go either way on this one. On the one hand, I agree that a silent one-shot knife would be a little too good for the default. However, I think the fact that the player model is in a totally different position while holding the knife kinda makes it hard to get away with in most circumstances.

I'd say keep it as is or make it a little cheaper at most (idek what it costs).
What's interesting there to me is, in all the servers I have been a part of the knife was always silent and 1 hit ko. This is the first server I have played on where its not 1 hit ko, and the first where it has a noise. Like I just assumed that it was the norm that the only tell for the knife was the unique hold animation it has
 
What's interesting there to me is, in all the servers I have been a part of the knife was always silent and 1 hit ko. This is the first server I have played on where its not 1 hit ko, and the first where it has a noise. Like I just assumed that it was the norm that the only tell for the knife was the unique hold animation it has
This is likely an inherited thing for our community that got grandfathered in.
The community that started all of this wayyyy back and connected many of us, had it function similarly to the way it functions here.

I think I prefer it as-is, but that might just be the nostalgia. I have no strong feelings one way or the other on whether it should or should not be insta-kill by default.
Nevertheless, the insight into what people generally expect and the norm across servers, is pretty helpful to have - so thank you for sharing your friend's (and your own) experience <3
 
This is likely an inherited thing for our community that got grandfathered in.
The community that started all of this wayyyy back and connected many of us, had it function similarly to the way it functions here.

I think I prefer it as-is, but that might just be the nostalgia. I have no strong feelings one way or the other on whether it should or should not be insta-kill by default.
Nevertheless, the insight into what people generally expect and the norm across servers, is pretty helpful to have - so thank you for sharing your friend's (and your own) experience <3
Yeah I figured it must be a grandfathered thing, I don't think it's so much of a culture shock to some as it may be for others, like it wasn't for me as much it was to him
 
too bad there's no way to make the one hit work only on a backstab only like counterstrike
I was just thinking that, but yeah that would require adding a special back hitbox to all playermodels which would be veryyyy fun
 
On a server where more than half the common weapons have a 1-tap or near 1-tap kill time, the knife being 1-shot is basically the only way for it to be viable. The only advantage it has over other forms of killing is that it is more quiet, and it has a ton of drawbacks.

Any competent player will completely destroy you with a 50-damage knife, and most will be able to take you with a 1-shot knife if you make even a small mistake. It's risky to use, leaves you vulnerable with weapon-switching, and can be easily identified if someone is watching- Which is hard to verify when using it.

It *does* have plenty of use cases, but I don't think enough to gatekeep a staple weapon in TTT behind a pointwall. Any of the oldbloods here will already have enough points by now to unlock the knife, and it does make a bad impression on new people and limits their toolkit.

And back to the numerous one-shot weapons- The skill ceiling on this server is so high that T's need more 1-shot weapons to compete. Remember that shooting good isn't supposed to be the main focus of TTT, it's discrete use of tools at your disposal.
 
I wasn't gonna comment on this further because it seemed pretty cut and dry that people didn't want it changed, but now that more are coming out against it as a perk I guess I'll rejoin

Is the fact that this is one of the more expensive perks factor into peoples opinion on this topic? Because this topic is getting pretty contentious; many don't want it changed because its always been this way here, and that it should remain something earned... the other side seeing it as something that comes off as a p2w perk and that it shouldn't be paywalled.

So if the fact that its something earned factors into why you don't want to lose this perk, what if the perk was just changed? Say maybe increased throw distance or speed
 
should stay as a perk, harpoon, barrelgun, 1 hit knife = 4 insta kills without shooting bullets (maybe 6 if gauss rifle comes back maybe the argument of play 2 win could be made if there werent so many other op t weapons
 
should stay as a perk, harpoon, barrelgun, 1 hit knife = 4 insta kills without shooting bullets (maybe 6 if gauss rifle comes back maybe the argument of play 2 win could be made if there werent so many other op t weapons
Aye, but each of them requires a considerable amount of consideration and timing to pull off.

Harpoons need good aim, and are generally really obvious. Barrelguns are more discreet, but are more unreliable. I already went over the knife.

And you have to remember, new players to the server aren't going to be nearly as adept as our community generally tends to be. At any given time, a good chunk of the playerbase here is going to be the sweatiest fuckers (Endearing) who haven't played anything more than G-mod for the past 12 years and who will 360 one-tap you the moment you show any hostile intentions. A one-shot knife is going to be the only way some players can compete with that with any degree of reliability, and not having that option is going to only lead to more frustration than what they will inevitably experience with such competition.

Gunfights are not the point of TTT- They're just a result of the gameplay.
 
should stay as a perk, harpoon, barrelgun, 1 hit knife = 4 insta kills without shooting bullets (maybe 6 if gauss rifle comes back maybe the argument of play 2 win could be made if there werent so many other op t weapons
see but with that the p2w argument can be made because the only people with 4 instakills are the people with enough hours to buy one of the most expensive perks, or donators. Another thing to consider is out of the instakill weapons, the knife is the most commonplace so its going to be the one that players that are new to the server will gravitate towards, buy, then get disappointed when they go to shiv someone and get killed by their target because the backstab didn't get them
 
see but with that the p2w argument can be made because the only people with 4 instakills are the people with enough hours to buy one of the most expensive perks, or donators. Another thing to consider is out of the instakill weapons, the knife is the most commonplace so its going to be the one that players that are new to the server will gravitate towards, buy, then get disappointed when they go to shiv someone and get killed by their target because the backstab didn't get them
if you want to make the play 2 win argument a lot of perks would be, max hp station perks literally make you unkillable against certain guns if you hold e. While i think its pretty stupid these are the incentives for playing. If it was my way thered be no knife at all :ROFLMAO:
 
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