Pending T-Weapon ~ Cannibalism

+1 also makes the pay to win death station perk mildly obsolete 😎
In this case, I think the price of the death station heal perk should be lowered and players who bought it should be reimbursed. Otherwise it would never get used like you said.
 
Hm, it's not very thematic though.

Also, I think restricting Traitor healing is better, you are meant to win through subterfuge more than anything.
Still neutral here.
 
This sound like riskier healing with upside of hiding a corpse. I like it.

T health station as of right now: Spend x amount of points, spend a credit, deploy in "safeish area" (noone nearby/t room) get healed by what looks like a health station and noone can kill you a traitorous action if they didnt see you deploy it.

cannibalism perk: Spend a credit, kill someone/find a corpse in your area, "consume" a body destroying the dna and get healed by what looks like a traitorous action to any onlooker.

The point perk still has its upside of being able to trick innocents that you are healing legitly while the cannibalism perk has the upside of destroying evidence by what certainly looks like a t act to onlookers. I think this is risky enough healing to include in the game while ensuring counterplay; not a lot of free corpses end up in entirely safe areas to consume.
 
I mentioned this briefly in a different suggestion, but I'm against giving too many sources of healing to traitors. I would rather see this be a perk of some kind, and have it so that you can't use this and death station healing together.

If that was the way it was implemented, I'd like this. +1
 
Conclusion seems obvious to me - remove death station healing, implement this as a more fun healing method, reduce the amount of p2w slop in the server 🔥
 
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