Important Major Rule Differences Between Myriad TTT and Giant's Lair TTT

pigeon

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Hello everyone! With the recent announcement of a partnership between Myriad and Giant's Lair, we're expecting to see an influx of players coming over from Myriad to Giant's Lair. We want to highlight a few differences between the two communities' rulesets to help new players transition more smoothly. Please note that this may not be a complete list, and we still highly recommend that you read over our extended rules.



Political conversation:
  • Myriad: No political conversation
  • Giant's Lair: Political conversation is allowed as long as it is kept appropriate and respectful. Staff members may stop political conversations if they feel they're getting out of hand.

Encountering a gunfight:
  • Myriad: If you see a firefight between 2 people, check for a KOS, if there is not one, let it play out, and let the winner check the body before you decide to kill or not. However if you witnessed the surviving player be damaged by his attacker, you may not kill them.
  • Giant's Lair: Shooting anyone is traitorous, so you may kill someone for actively participating in a gunfight. No need to let the fight play out or let them check the body.

Killing AFKs:
  • Myriad: May only kill AFK's during overtime, otherwise, it's RDM.
  • Giant's Lair: Rounds are 6 minutes long with no extension for kills and no overtime. AFKs may be killed when the timer has 2:00 or less on it. AFKs are not immune to traitorous acts and can be killed for GBA. Abusing this may result in slays for toxic gameplay.

KOS off playermodel:
  • Myriad: No calling a KOS on a certain player model, weapon, or accessory.
  • Giant's Lair: The only situation where you may call a kos based on player model is if you witness a T act from a playermodel exclusive to a certain rank or higher, and there is only one possible player who has a rank high enough to equip that model.

Propkilling:
  • Myriad: No propkilling/blocking or otherwise prop-minging.
  • Giant's Lair: Propkilling and prop blocking are allowed. Propkilling will be treated the same as normal kills, with the exception that propkilling another player in crossfire will be considered RDM.

Following/Blocking:
  • Myriad: You may KOS for following/bodyblocking/doorblocking after 3 warnings, with at least 3 seconds apart.
  • Giant's Lair: You may not KOS for following. You may not KOS for any kind of blocking unless you are in active danger (you hear c4, an incend was thrown, etc.) and killing that player would unblock your path. You may also KOS a player blocking you within range of a t trap or similar hazard.
    • Gunfire or potential gunfire is not considered active danger, and you may not KOS someone for blocking you while you're being shot.

Killing a player who had a valid reason to kill someone:
  • Myriad: Killing or damaging someone for killing an innocent despite you witnessing them have a valid reason to KOS/Kill them is RDM.
  • Giant's Lair: You may kill anyone for committing a T act (such as killing another player) even if they appear to have had a valid reason to do so. Note that while this is not RDM, you may be slain anyway for toxic gameplay if you abuse this.
    • If player A kills a traitor, player B may still kill player A for that before the body is IDed and up to 3 seconds after the body is IDed. This three second window is referred to as the grace period, and once the grace period expires, player A is no longer considered to have committed a traitorous act.

Force testing and killing on sus:
  • Myriad: Detectives can force-test or KOS someone during overtime. Refusing to test before overtime is only suspicious.
  • Giant's Lair: You may not force anyone to test, KOS anyone for refusing to test, or kill anyone on suspicion at any time, even if you are a detective.

Defib:
  • Myriad: If you happen to be defibbed, do not act on, or give out any information that was obtained while dead, that is ghosting.
  • Giant's Lair: We do not currently have the defib.

Warnings:
  • Myriad: Warn your T-buddies when using a t weapon/item that can teamkill.
    • This excludes C4s and RSBs because they are marked on your T-buddies' screen.
    • Warn your T-buddies 5 seconds before activating a traitor trap or using a weapon that could damage or kill them.
  • Giant's Lair:
    • As any role, you must warn your teammates when using any item that has the potential to teamkill.
      • As a traitor, you do not need to warn for any t equipment that displays a visual indicator for your teammates (C4, Death station, Tripmine, etc.) unless you use it in a densely populated area where it could teamkill before your teammates have a chance to get away.
      • You must also warn your traitor buddies before intentionally letting innocents into the t room.
    • As an Inno or Detective, in addition to warning globally, you must have a valid reason for using the hazardous item.
    • Your warning must provide enough information for your teammates to react (what and where), and you must allow your team enough time to escape the area.

Livechecks:
  • Myriad: Failure to respond to a live-check during overtime is traitorous. (If only one other person responds, it is not RDM to kill them.)
  • Giant's Lair: You may not kill anyone for failing to respond to a livecheck, and if only one other person responds to a livecheck, it is RDM to kill them for it.

Grenades:
  • Myriad: Throwing incendiary grenades anywhere except for out of the map is traitorous.
    • Throwing discombobulators in a place they can damage someone is traitorous.
  • Giant's Lair: Throwing any grenade other than a smoke grenade is traitorous, regardless of where it is thrown.

Having detective or traitor equipment:
  • Myriad: Having a detective or traitor item without being proven is traitorous. (This does not include the DNA scanner.)
  • Giant's Lair: Holding traitor equipment is always traitorous, regardless of your proven status. holding detective equipment that is not in the traitor menu is never traitorous. (Holding a teleporter is traitorous, holding binoculars is not)

Traitor rooms and being proven:
  • Myriad: Entering or leaving a t room without being proven is traitorous.
  • Giant's Lair: Being in a t room is always traitorous. Being proven does not make you immune to traitorous acts. You are only immune to traitorous acts as a detective.

Tbaiting and Self Implication:
  • Myriad: Tbaiting is defined as: Doing anything to make someone else think you are a traitor. This includes shooting randomly towards other players, saying "I'm a traitor", saying you are going to do something traitorous, or saying that you killed an innocent.
  • Giant's Lair:
    • Tbaiting is defined as intentionally shooting near another player. Shots are generally considered to be tbaiting if they are within a roughly 45 degree cone of that player. Shooting straight up or straight down is not tbaiting, unless there is a player above or below you.
    • Self implication is when you indicate that you are doing or have done something traitorous. This does not include future tense claims. (i.e. "I threw an incend", "I am shooting the detective" are both self implication, but "I am going to plant c4" is not)
    • Neither action is against the rules, but both are traitorous.

Calling a KOS before killing as an inno:
  • Myriad: You must KOS a player if they have done a T act.
  • Giant's Lair: You are not required to KOS a player who has committed a t act, and you are not required to KOS them before you kill them for committing a t act.

KOSing an inno:
  • Myriad: If a player calls a KOS that leads to an inno death, it can be considered a T act if they did not provide a reason. If a reason is provided, you may not kill the player until overtime. They’re considered “High Sus”.
  • Giant's Lair: KOSing someone who is later identified as an inno is always traitorous, and you may kill them regardless of whether or not they had a reason to call a KOS.

Valid KOSes:
  • Myriad: “Player A is a T” is a valid KOS. Using the TTT Radio T bind is a valid KOS.
  • Giant's Lair: "Player A is a T" is a valid KOS. Using the TTT Radio T bind is a valid KOS. "Kill Player A/Shoot Player A" or any other similarly phrased statement that indicates you should kill that player is a valid KOS. You must specify a name for a KOS to be considered valid.
    • Stating that another player is doing something traitorous is not a valid kos. ("Player A is shooting the detective", "Player A just planted c4", etc.)
    • (Examples of invalid koses: "Get Player A", "It's Player A", "KOS them")

High sus:
  • Myriad: High Sus is KOS in overtime.
  • Giant's Lair: You may never kill someone on suspicion.

Passive KOS:
  • Myriad: To my knowledge, Myriad does not have rules about passive KOSes.
  • Giant's Lair: If a detective tases someone or is actively damaging someone, it is considered a passive KOS and you can kill them for it. When the taser ends, the player is no longer considered KOSed.
 
New friends, please give these rules a spin. If something truly feels off base, you can either make a suggestion or talk to us about it on discord. Our community is very open to feedback; a lot of us wouldn’t be here if we weren’t.

You can also suggest some fun maps, t weapons, or other oddities your server had outside of rulings too!
 
Being shot by a traitor is not considered active danger but hearing a C4 is???? Not saying hearing a C4 doesn't mean you're not in danger but being shot by a traitor definitely means you're in danger, I would think that if the C4 is considered active danger then surely being shot would also be.

You may not KOS for any kind of blocking unless you are in active danger (you hear c4, an incend was thrown, etc.) and killing that player would unblock your path.
Gunfire or potential gunfire is not considered active danger, and you may not KOS someone for blocking you while you're being shot.
 
Being shot by a traitor is not considered active danger but hearing a C4 is???? Not saying hearing a C4 doesn't mean you're not in danger but being shot by a traitor definitely means you're in danger, I would think that if the C4 is considered active danger then surely being shot would also be.
You make a fair point. This is a rule that we've had a lot of discussions about, and if you feel strongly about it then you should absolutely make a suggestion to change it. This is how the rule is currently written:
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Personally, I think it makes sense to keep it as written. There are very few scenarios in which you're getting shot and your escape is being blocked by another player where it makes more sense to shoot the person blocking you instead of the person shooting you. It's also just really messy to attempt to define what scenarios involving gunfire constitute enough active danger to allow you to kill the person blocking you. (Would tbaiting count? Does it need to be more than one shot that deals damage? What if it's multiple shots that damage you, but the shooter stops shooting? What if they're only stopping to reload? etc.) Both for the sake of defining this explicitly in the rules and handling reports tied to this moment to moment, I am of the opinion that the current rules make the most sense.
 
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This is a rule that we've had a lot of discussions about, and if you feel strongly about it then you should absolutely make a suggestion to change it.
Fair enough.

For clarity's sake, would this mean mods would have to get admin discretion to not slay in a scenario where getting shot would make it okay for someone to kill the person blocking them? Since mods are supposed to enforce the rules as is, or would this be little enough for them to handle on their own?
 
Fair enough.

For clarity's sake, would this mean mods would have to get admin discretion to not slay in a scenario where getting shot would make it okay for someone to kill the person blocking them? Since mods are supposed to enforce the rules as is, or would this be little enough for them to handle on their own?

If someone is shooting at you, and is able to hit you from where you're at... why can't you just shoot them back?

You can't shoot a C4 to stop the danger...
 
Fair enough.

For clarity's sake, would this mean mods would have to get admin discretion to not slay in a scenario where getting shot would make it okay for someone to kill the person blocking them? Since mods are supposed to enforce the rules as is, or would this be little enough for them to handle on their own?
This is something mods can use their own discretion on as it makes sense to do so
 
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