Resolved No Logging for Halloween T-Shop Items

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Josh

shitting in your pants soon, maybe already did
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Currently we have No logging in Damage Logs for the Demonic Posession AND for the Zombies

In terms of the Zombies (NPC Vault) - They are not showing up in Death Scenes and their damage and activation is not logged within Damage Logs

Within the time frame above, Wink took approx 20-30 dmg and I activated my NPC Vault where 3 zombies spawned



For the Demonic Possession, there is only logging for purchasing the item
Currently when it is deployed on the ground, someone gets targeted with it, and someone gets possessed the following will happen
- If the Traitor posesses an Innocent and commits damage to another innocent then the damage is logged as the Inno attacking the Inno which leads to false RDM reports and lowering of the Innos Karma
- If the Traitor saves up enough points to kill their target it just says for the target that they were killed by the world and not the Traitor
- There is no logging for when the Traitor comes back to life for tracking in reports and such
 
- If the Traitor posesses an Innocent and commits damage to another innocent then the damage is logged as the Inno attacking the Inno which leads to false RDM reports and lowering of the Innos Karma

Additionally, I played around with things today and you can make an innocent throw frag grenades/incens if they are silly enough to hold them out. Probably an edge case scenario, but that’s probably going to be the thing that leads to a not so fair karma ban from things.
 
A fix is now in staging server. Zombie vault will record damage to the last person to have activated the zombie vault.

Code:
    Ply A places vault down and activates. Damage is attributed to Ply A: Pass
    Ply A places vault down. Ply B activates. Damage is attributed to Ply B: Pass
    Ply A places vault down. Ply A activates then disconnects. Damage is not attributed: Pass
    Ply A places vault down. Ply B actives then disconnects. Damage is not attributed: Pass
 
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