https://steamcommunity.com/sharedfiles/filedetails/?id=925012713&searchtext=ttt+sky+island
OG map, a little on the smaller side. Lots of options for close range combat and long range combat. I've seen this map work well on 30 person servers before.
There's a few fun traitor traps (Freeze the...
This is an idea I really fucking love. There's one little nugget of miggo I wanted to bring up from a different thread:
I can think of two decent methods of countering said mentalities: only allowing achievement advancement to be made when server pop is above X amount or when a staff member is...
Didn't think how that mentality could fester, good point.
How did that achievement system work? Was it a grand list of things you needed to work on (knife kills, goomba stomps, etc) you could work on no matter the role? Or was it more like a bounty system with round specific goals, ala "You are...
I wouldn’t mind this if it was a time based credit item; if the timer passes a certain time (let’s just use the afk standard of 2 minutes left on the timer) , let me buy this and take a chance to kill a delayer who just won’t make a move. On the flip side, it helps the delayer not delay if wink...
You’re a good guy Klein, +1.
Are there any rules in the extended rule book you think are silly? Any you think that need to be added?
Not sure if you are aware, you can view damage logs as a player for previous rounds by pressing f8. There’s a lot of fun stuff in there. One of the more...
https://steamcommunity.com/sharedfiles/filedetails/?id=3573614138
just ttt_surreal with some disturbing content replaced, pm me if you need a list. Would be fun for a few weeks around Halloween. Would not be so fun as a permanent map.
Map made by nipper.
Detective Player Model over writing is for the greater good for readability of what’s happening in combat and hats in general… but what if we could buy different hats in the point shop to pair with the forced player model? I personally want to see detectives wearing fedoras, Viking helms, santa...
Each player spawns in with a hat at round start and the game chooses a random weapon for everyone to duke it out with. The goal is to kill each other and collect as many hats at possible, stacking the hats higher and higher until they resemble Doug Dimmadome. Players would respawn after each...
The detective hat only spawns in on players with no player model equipped. I’d love to see the detective hat spawn on all of our detectives, we all deserve hats.
Bonus points if you can find a way for players to claim multiple detective hats and start building a beautiful tower of hats
What does a more competitive mindset look like in TTT? If some players took it the direction of “oh boy, I got some points invested in this round, time to kill for every little traitorous action i witness”, that often hurts their betting chances more than helps since they’ll likely be killing...
At least the way I read his suggestion, it's only for your team you'd be betting on. I'm imagining your bet would get assigned towards the outcome after round start, according to the team you were placed on. The only real way you could influence this is buying traitor/detective, but even then...
I’d advise you that playing on our servers and letting this application marinate a few weeks will help you a lot. Even being well over the hour requirement when I applied, there were a handful of things I needed to correct my knowledge base on; former experience or not, I couldn’t imagine trying...
How different is our ruleset than your past community? Did they have a grace period? Overtime stipulations? How did they handle what a proper warning was for explosive t weapons like jihads?
Have you issued hacking bans in the past? What evidence requirement did they uphold you to for those bans?
https://steamcommunity.com/sharedfiles/filedetails/?id=3212849037
There's something magical about a long, drawn out kill. Tripmines work too fast to give you this pleasure; bump mines are map dependent, but the screaming they incur when they work brings me joy. Meet the bump mine's ceiling...
https://steamcommunity.com/sharedfiles/filedetails/?id=3563002840
pretty cool rainy vibe of a map with two skyscrapers with well-lit interiors, best of both worlds baby
movement between the skyscrapers being restricted to the 3 rats kitchenesque carriages (and grappling hooks) is a super neat...