There's a pointshop/funround related font this server uses that, when deleted, doesn't re-download itself.
It also isn't found in "Giant's Lair TTT Shared Content"
"bebasneue.ttf"
"bebasneue.otf"
There are non-paintable textures that could be used for the deathscene from the original Counter-Strike: Source files found in the "GarrysMod\sourceengine".
That's understandable, if players were allowed to close reports then it would be very open ended.
I wonder if there could be a separate menu that has a close button if you respond while you're alive, but that might cause UI conflicts.
I like responding to reports with "!respond" before I die or the round ends, where the information may be more difficult to piece together otherwise (unIDed body names, traitor weapons, etc).
Would it be a good idea to have karma automatically turn on when no staff are online, & if at least one staff member joins, it gets disabled again?
I also wondered about having health station heal amount affected by karma instead of damage.
I think the 1911's cone should be fine where it is right now, but the Deagle is slower so it should be more accurate.
From most accurate to least accurate cones for me would be:
Python (0.007) > Deagle (0.013) > Colt M1911 (0.017) > Luger (0.017 having less body shot damage) > Remington (0.02)...
Raise Karma Cap to 1600-2000.
I know this thread may get murky but I may have some compelling arguments.
Staff members & slays seem to be enough to discourage RDM.
Karma loss mostly punishes players who kill others for committing traitorous acts.
Maps like Albatross can karma ban 3-6 players...
"We were born in the saddle, but you will die in one!"
Preferred model:
Recommended file path:
https://steamcommunity.com/sharedfiles/filedetails/?id=1795517610