Pending Adjust Shotguns.

PooMcLoo

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The current state of Shotguns as a whole are pretty bad due to low damage numbers correlating to the respective shotgun and the spread of shotgun guns being unreliable to kill players due to factors like hit registration being wonky and TTT factors such as Karma reducing your damage output by a percentage the same with body armor. Different shotguns actually shoot a different amount bullets and that is really important due to some shotguns just being outright terrible and unusable. As a whole shotguns could use a small buff to see more play and incentive to pick one up and I will outline why Shotguns feel so bad and are in need of adjustment. This would primary be achieved by tweaking the damage of the guns slightly to better match the feeling of certain shotguns.


This is the most egregious example as shown below. So as seen in the loadout section each dot on the wall is represented in the amount of damage each bullet does. In the picture there's 10 bullet holes. With some quick maths that's 100 damage total because 10x10 equivalent to full health. Enough to kill even if you aim at their torso. But! When you factor in anything from above like karma, body armor, hitreg, the spread making you miss a single pellet. You wont reliably get kills in 1 hit all the time. And that's all fine and dandy but this is the most cherry picked example because in order to kill in 1 hit like a scrub you need perfect conditions to even score a body shot kill with this gun. And you may say aim for the head and problem solved, right? The spread will mostly never actually hit their head and hit their shoulders in almost every case unless you're point blank which is the main use of a shotgun. It can even be disputed shotguns are also bad because during gun fights nobody is expected to have perfect aim but a lot of fights actually involve players jumping and distorting their hitbox by jump crouching or just normal jumping making you hit a players leg which does even less damage than a body shot. But this gun is really really terrible just from numbers alone. Adjusting the damage from even a small number like 1 or 2 would give enough room where in some cases would nullify the karma damage nerf (that is a percentage btw) or be able to fight back against D's or T's without tickling them while they just 1 tap you. From here on the same points still stand but would have to be tested for gameplay but each gun could be adjusted potentially would work like this (Damage from 10 to 11 because 10x11) because then it wouldn't be so oppressive where you have a Double Barrel situation where there feels like theres no counterplay you just die. Theres enough room with tweaks like these to make the gun feel usable instead of just an inferior reskin of other shotguns for example like the ammo capacity in the Winchester. And don't even get me started if you're even apart from your target than more than 7 feet applicable to every shotgun. There is no chance in hell you're gonna kill them even with a headshot in most scenarios. I will display all the rest of the shotguns and potentially proposed changes.
Winchester Spread.JPGWinchester 1887.JPG


Mossberg: Literally the worst shotgun in the game because the amount of bullets is total of 8. 8x12=96,. Not even a 1 shot if you shoot all the bullets into a persons torso 1000 karma and even worse that it can't 1 shot a player despite how loud this gun is alerting the whole server. Worse spread than most shotguns. Could be brought up to 14 damage to make it 8x14=112. Keep in mind if the damage was 13, it would be 8x13=104 damage total and things like karma and body armor wouldn't be enough of a buff to reliably kill in most cases. Could be brought up to 16 to make it 128 damage total

Mossberg Spread.JPGMossberg.JPG


Bernelli: One of the only usable shotguns in the game where you're able to have that player choice of intentionally aiming at their head of aiming at their torso. The bullets are shown as 8 total so 14x8=112. Proposed changes to make other shotguns match this kind of number. But with stuff like low karma and body armor this gun actually still feels pretty bad to use sometimes because it doesn't 1 shot most of the time even when aiming for the head because the spread is really high. Hypotheticals are like if you have the perfect spread variation, perfect karma, perfect aim and all your bullets hit. But even then you get shitreg and you do 0 damage total. Bringing most shotguns up to 120 damage or up for max amount of bullets may be a good zone due to never having perfect conditions. Could potentially be raised to 15 damage to make it 128 total

Benelli Spread.JPGBenelli.JPG


Default Shotgun: It's hard to see but trust, lol. 8 bullet holes equalling 8x14=112. Again, sounds fairly high damage for 1 click but not factoring anything. This could be raised from 14 damage to 15 to make it 15x8=120 or any higher to make it128

Shotgun Spread.JPGShotgun.JPG

(And as a final note the Double Barrel is perfectly balanced as a 1 shot close ranged OP gun)
 
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This is a great breakdown of the shotguns currently. I think it's completely reasonable to move the damage of the shotguns generally to 115-130. The time it takes to fire a second shotgun shot is significantly higher than the time it takes to kill someone with any automatic gun. Shotguns should be able to consistently kill more effectively in close range than automatic weapons.

I know that general weapon balancing is on the table for pretty much everything at some point, so this breakdown will be useful when that happens
 
I'm so indifferent on this. Yes I want more weapon variety, it's awesome to see so many different weapons and playstyles on this server yet shotgun users are suffering on a whole other level minus the DB, but I'm so freaking scarred from shotguns being oppressive snipers on TTT-FUN and Dinkleberg I start getting vietnam flashbacks. I'm not even addressing a slight issue that a shotgun can just DELET in CQB with 0 reaction time or defensive options if the spreads is tight.
unless the user is a complete skill issue

Idk. shotguns are just difficult
 
This is a great breakdown of the shotguns currently. I think it's completely reasonable to move the damage of the shotguns generally to 115-130. The time it takes to fire a second shotgun shot is significantly higher than the time it takes to kill someone with any automatic gun. Shotguns should be able to consistently kill more effectively in close range than automatic weapons.

I know that general weapon balancing is on the table for pretty much everything at some point, so this breakdown will be useful when that happens
This is a great point to add when you enter a fight with somebody who isn't using a shotgun the player with the shotgun is typically at a disadvantage from the rate of fire and distance from each other making the spread unreliable to fight somebody. Shotguns should be excelling at close quarters and should somewhat follow the design philosophy that our servers AK-47 has. The AK is very reliable in killing players and even killing skilled players who bhop or spam jump crouching posing a serious threat in close quarters. All shotguns have very little damage and typically when you shoot players who are jumping or in ineffective killing range, you will never reliably score a kill without getting kosed or killed yourself. Another natural disadvantage of shotguns is how loud they are for how little damage you do because it alerts the whole server with your presence which funnily enough is the fun part of shotguns. Everybody knows to watch out for a double barrel and it creates a tense atmosphere when you hear people dying and to check all your corners to not die yourself. An example I want to outline about Shotguns specifically is when you fight a player who jumps a lot the shotgun actually propels players away from you due to the physics of GMOD and actually ironically pushes them away from a Shotgun users preferred range. Shotguns are just lacking a lot of weight in terms of their damage and are extremly non threating and more of a joke when someone runs around with one. Shotguns should be an answer to players who want to turn off their brain and want aim center mass at people but in their current state even if you play perfect you literally can't 100 to zero another player with certain shotguns due to their damage not even reaching 100. Buffing shotguns would still fufill a niche for those who want to make loud noises and do big damage at close range and still have a fighting chance of keeping up with other guns and players.
 
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