Pending Buff Some Secondaries' Accuracy

pigeon

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Some of secondaries in the game are wildly inaccurate compared to primaries, and could really use some help to be relevant. Woet and I tested the spread on these by walking up to the railing on inno motel and firing at the wall. Most tests were conducted by firing repeatedly at the same spot, waiting for the crosshair to fully recover before firing again, but some guns were tested at max fire rate. Those tests will be labeled below. Here are the results:

All of the secondaries that use deagle ammo have great accuracy, and I don't think they need any changes. There's a lot of overlap between them, but I think that's okay.
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The silenced pistol is the most accurate of everything by far, but considering the credit cost I think that's completely fine.
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The glock is actually surprisingly accurate given its identity. I think this is fine as is, or could be less accurate even, depending on the other secondaries. In theory, this should be the least or one of the least accurate secondaries. Note: this test was done firing at full auto
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The five seven is where things start to fall off. This screenshot shows rapid fire on the left and paced shots on the right (look at the two groups of shots in the center, ignore the other groups). It doesn't seem too bad here, but consider that this is still very close range. Firing at a stationary target halfway down the motel hallway away is not at all consistent. In my opinion, the five seven should have similar accuracy to the deagle, with more ammo/fire rate at the cost of damage.
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I'm not sure about the intended identity of the USP, but this is horrific. This is anecdotally less accurate than the mac10. (Isn't the silenced pistol supposed to be a silenced USP?)
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Dual berettas next. On the left is paced shots, on the right is max fire rate. In theory these shouldn't be very accurate so this is probably okay as is.
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I don't have a good sense of what the intended identity of the tec9 is, but this feels mostly fine. On the right is max fire rate, on the left is paced shots. Maybe the paced shots should be a bit more accurate, but I think the spread at max fire rate is pretty appropriate.
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The Luger is another gun that I'm not sure about the intended identity, but this feels too inaccurate to me. This is a gun that I pick up and expect to use like something between the deagle and the vanilla gmod pistol.
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With that in mind, here's my suggestion:
  • Shrink the accuracy cone of the five seven to match the deagle. Let its identity be the longer range, accurate cleanup pistol.
  • Shrink the accuracy cone of the USP to be slightly worse than the deagle and five seven. Let its identity be a semi automatic cleanup pistol that isn't as effective as the five seven at longer ranges but has more ease of use.
  • Shrink the accuracy cone of the Luger to be competitive with the buffed five seven and USP. This of course depends on what the intended identity of the Luger is, but regardless it should be more accurate than it is now.
  • Shrink the initial accuracy cone of the tec9, but have successive shots cause the recoil to bloom to the same point as it does now. The spread at max fire rate is pretty appropriate, but its identity could be a hybrid secondary capable of tap firing with decent accuracy or firing quickly at close range. Worse than the five seven/USP/Luger at range and worse than the glock and dual berettas close up, but able to do both decently.
 
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