Pending Detective EMP C4

uintancæstir

New member
A detective bomb that only damages planted equipment (Radios, C4, Dealthstations, Decoys)

I'm not sure if:
it should only damage traitor equipment, or both detective and traitor equipment...
If it should destroy, or just disarm any C4 within range.

I think it should set off/destory deathstations.
The timer could be shorter than traitor C4.
Defusing it could be KOSable.

EMP Timer Color & Sound Concept:

Update Jan 17, 2026, 5:48 PM: Added a concept sound.
 
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Interesting. I wonder how this one would be coded as it does sound fairly simple in theory, but depending on what it ends up doing it could end up a lot harder to pull off.
 
I like this idea a LOT! +1
I think that the rules that could come along with it would be fairly simple. It'd likely be considered a T act if you defuse the detective EMP.
 
I believe that the best way to make something like this work is if it had a really short timer. 10 seconds max kind of thing. At that point I would argue to introduce an EMP grenade that does the same thing but it just has a 5 second blow up time
 
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