Pending Reject Meta, Embrace Balance

SmellyGoatThing

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(Tldr; nerf the M1911, AK-47, and Honeybadger.)


I don't have to type out specs and paragraphs out for each weapon as it's blatantly obvious they're each crazy, hence why everyone, low skill or high (usually absymally low) uses them

The AK-47 is overtweaked to all hell, its damage is simply too high for its firerate, making it an optimal weapon at nearly every range. Its only downside is its moderate recoil, which is easily controlled. It should either have lower damage, or be as it is on some servers, a T weapon, because you can carve through 7 people in a single reload without even needing to aim for head

The Honeybadger has the perk of being suppressed. It's much less notable compared to standard gunfire, nearly two taps head and has a firerate of a P90, while also having next to 0 recoil. It's the primary meta weapon at the moment, its only flaw being the need of finding more ammunition after completing an already staggering killcount

The M1911 is just a Deagle but for donators. It fires faster, deals 1 tap headshots, and is spammable without drawback. It makes most if not all other secondaries obsolete due to their very non-differing body damages, sans the Remington.

These three weapons are the star players of this server for clear reason and require very little skill to use, while granting large reward

While I agree, there will always be a meta in games like this, it shouldn't be so brokenly apparent. These three weapons are absolute leagues above a majority of weapons in terms of player usage and and stat rating
 
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I don't think there's a correlation between people who get a lot of kills and people who use the meta weapons. If anything all the players I can think of that consistently get a lot of kills every t round are people who use the deag/colt and the scout
And one particular person that heavily prefers to use the barrel gun
 
I don't think there's a correlation between people who get a lot of kills and people who use the meta weapons.
I still find this comment very ridiculous

You see NO correlation in something that's like, very blatantly prevalent? I mean sure you're right, there are people like Vox and Winchester that love their sniper and deag kills but you definitely have a lot of people who get a ridiculous amount of kills with these cheap weapons for no fair reason

I'd form a list but that'd probably be frowned upon in the context of the conversation

edit: Even I myself have used the Honeybadger and Colt, repeatedly making fun of it in game before going on a 6-7 kill streak

I've had a fair few rounds with the Honeybadger and Colt where I've racked up a fair 10 kills. One of the crowning features of the Honeybadger is its very quick TTK and Suppressed nature. It just has so much room for failure yet you can still easily succeed.
 
I haven't been on the server lately but I'm guessing that nothing changed since my last visit.

This is now like the second or third suggestion trying to nerf the AK...sooo maybe juuuust maybe its time to reduce its ability to do 68 damage to the head.
As far as I remember the base damage of AK is the same as the AUG (according to the pointshop) but AK has waaay higher headshot multiplier

Putting the Noob friendly AK aside for a moment.

Honeybadger: I dont remember enough to say anything about it
1911: Basically a deagle with extra steps no point changing... the moment its changed people will just move over to deagle.
 
I mean I feel like if we were to do balancing, we should be putting them all under the lens at the same time to find a way to make it so all weapons are balanced, fair and fun at the same time. I definitely agree that there are weapons that are in desperate need of reconsideration, while there are others that don't need much change at all. I'd say one of the biggest issues is that so many weapons just feel so similar that certain guns are just completely overlooked for others in their respective categories.
 
You see NO correlation in something that's like, very blatantly prevalent?
Certain people are always going to get a lot of kills using it as a metric, as to why a gun needs to be nerfed is asinine imo. If the AK/Honeybadger did get nerfed then they'd just use the HK or the Famas and get the same amount of kills. I'm not saying this is the only point you're making, but from my experience, the majority of people who consistently get a lot of kills on their t rounds use the deag/scout. That being said I don't really care if the guns get nerfed, but since our server already has a reputation for our guns being weak I'd like to see other guns get buffed at the same time the "meta" weapons get nerfed.
 
Certain people are always going to get a lot of kills using it as a metric, as to why a gun needs to be nerfed is asinine imo. If the AK/Honeybadger did get nerfed then they'd just use the HK or the Famas and get the same amount of kills. I'm not saying this is the only point you're making, but from my experience, the majority of people who consistently get a lot of kills on their t rounds use the deag/scout. That being said I don't really care if the guns get nerfed, but since our server already has a reputation for our guns being weak I'd like to see other guns get buffed at the same time the "meta" weapons get nerfed.
I entirely agree that some dogshit weapons do meed buffed. However I can't just whip up some grand plan without so much as seeing the numbers behind said weapons

I can only point out the very glaring problem

edit: I entirely disagree that these players that emphasize these weapons would get the same amount of kills with different weaponry. I've seen the players on Flying Scoutsman rounds. They immediately start sucking fucking eggs at this game LOL

You should peek at the values between various automatics and tell me you don't see a VERY WIDE GAP between them

The AK dealing the highest automatic headshot damage in the game while the Honeybadger deals the highest for a rapid fire weapon is very apparent, it's just not a secret these weapons are cracked.
 
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I haven't been on the server lately but I'm guessing that nothing changed since my last visit.

This is now like the second or third suggestion trying to nerf the AK...sooo maybe juuuust maybe its time to reduce its ability to do 68 damage to the head.
As far as I remember the base damage of AK is the same as the AUG (according to the pointshop) but AK has waaay higher headshot multiplier

Putting the Noob friendly AK aside for a moment.

Honeybadger: I dont remember enough to say anything about it
1911: Basically a deagle with extra steps no point changing... the moment its changed people will just move over to deagle.
The M1911 is faster than the deagle. There's no point to having a deagle right now. It's ridiculous this weapon is outshining deagle so brazenly

It's silly the M1911 has such a headshot multiplier, but it has no other balance

It's a direct upgrade to all 1 shot headshot secondaries
 
The M1911 is faster than the deagle. There's no point to having a deagle right now. It's ridiculous this weapon is outshining deagle so brazenly

It's silly the M1911 has such a headshot multiplier, but it has no other balance

It's a direct upgrade to all 1 shot headshot secondaries
True. The m1911 is faster than the deagle but I'm not sure if its by that huge amount. For me at least I don't hate it as much as AK.


I've seen the players on Flying Scoutsman rounds. They immediately start sucking fucking eggs at this game
No need to call me out like this..... damn......
 
ak should be nerfed, but guns like the remington should be buffed before all of this the remingtons a fun gun but its not even really useable the primary fire should be more accurate and the right click should stay the same, ill always use deagle but i dont know what you could change about the m911 without just making it the exact same as other guns that we already have. on ahg it couldnt 1 tap body armor but thats just the luger then, changing accuracy / fire speed would make it more similar to the deagle ive always thought to just remove it but no one would do that
 
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