HUGE - getting more damage for slight recoil increase
Damage increase from 10 to 14
Recoil increase from 1.9 to 3
I like giving it more recoil, that feels cool. This is more recoil than the f2000 currently has, so I'm a little wary of this number, but we won't really know until we try it. What does worry me is giving the huge a 40% damage buff. This is up from the previous buff it received I believe, which didn't make it meta but made it usable. It's hard to speculate about how this will play given its inherent inaccuracy and ammo issues, but I would lean towards 13 damage rather than 14 I think.
MP7 - Balanced, make auto spawnable
Am I misunderstanding this? Are you proposing we make the mp7, a traitor weapon, spawn around the map?
Barrett - The deadliest of the snipers, at the cost to its delay, recoil and smaller clip
Damage up from 75 to 85
Cone to .0001
Delay from 1.5 to 2
Clip from 10 to 6
recoil from 7 to 12
I'm okay with this having a niche as a very high body damage sniper. I would suggest not going above 82 damage though, and I'll explain a bit more after my counter proposal:
Damage: 75 -> 80
Come to .0001
Delay 1.5 -> 2.5 (more on this below)
Clip 10 -> 4
Recoil 7 -> 12
In my opinion the primary reason to use a sniper with high body shot damage is because you plan to clean up the kill with your secondary (or t weapon). Nerfing the delay, recoil, and clip size reinforces this concept, I just think you could swing even harder to further encourage that play style and it wouldn't feel bad. The thing to keep in mind for the final number for the shot delay is that it should feel intuitive with the audio and animations.
The exact reason why I wouldn't want more than 82 is so that the USP doesn't clean up a barrett body shot in one shot. Your proposed tec9 change will have a similar issue, but I will suggest a different route entirely for the tec9 buff.
I still think the mossberg and winchester 1887 look overtuned on paper, but I'm more than willing to see how this plays in practice.
Colt M1911 - Headshot multiplier decrease from 8 to 2
M1911 could use a nerf for sure, but I'm not sure what the goal is with this change. The identity of the M1911 with your proposed stats is very unclear to me, and it's going to compete very awkwardly with the five seven:
| Damage | recoil | delay | cone | clip size | hs mult |
| Five seven | 25 | 1.5 | 0.38 | 0.02 | 20 | 2.7 |
| Colt | 26 | 0.8 | 0.38 | 0.018 | 7 | 2 |
Both guns kill in 2 headshots, 1 headshot 2 body shots, or 4 body shots, so the damage/hs mult differences are largely negligible.
I would instead propose leaning into the m1911's identity as an accurate but still fast firing pistol with the following stats:
Damage: 26 -> 30
Cone: 0.02 -> 0.01
HS Mult: 8 -> 2.5
This would make it more reliable at range than the five seven, but less than the deagle. It would make it still care about landing headshots, but wouldn't completely eclipse the deagle by nature of it not being able to oneshot. These numbers allow 1 head 1 body, or 4 body, which I think is pretty fair for an accurate, low recoil, spammable pistol.
TEC9 - one of the weakest pistols needs an upgrade desperately
Damage increase from 14 to 20
Headshot multiplier from 1.7 to 2
The tec9 in its current state doesn't make sense to me, namely the 32 bullet magazine. I'd like to try to figure out what we want it's intended use case to be. This is how I view all of the secondaries (assuming my proposed changes, or yours for the ones I didn't say anything about):
Deagle - one tap, accurate
Colt Python - one tap, accurate, higher body shot damage at the cost of speed
Remington - one tap, less accurate, higher body shot damage and fan fire alt mode
Colt m1911 - middle ground of caring about precision and being spammable, accurate, low recoil
Luger - one tap, inaccurate, spammable
Five seven - clean up secondary, spammable, mostly accurate, still cares about aiming for headshots
USP - clean up secondary, spammable, doesn't need to land headshots to be good (on a side note, this may want a bigger clip size of 12->20)
Dual Berettas - somewhere between cleanup secondary and a secondary meant to comfortably stand on its own, inaccurate, spammable, high ish damage
Glock - automatic, cleanup secondary
Tec9 - ???
All the niches that I think it thematically makes sense for the tec9 to fill are already filled. Maybe we get creative with it and make it another automatic secondary instead. Let the Glock be an all around reliable automatic secondary for cleanup and the tec9 be the more aggressive automatic option that is more lethal but chews through ammo, functionally a secondary mac10 with worse stats than the current mac10:
| Damage | recoil | delay | cone | clip size | clip size max | Hs |
| Glock | 12 -> 14 | 0.9 -> 1.4 | 0.1 | 0.028 | 20 | 60 | 1.75 |
| Tec9 | 14 -> 11 | 0.6 -> 1 | 0.2 -> 0.08 | 0.026 -> 0.035 | 32 -> 30 | 64 -> 60 | 1.7 |
Just a starting point that would need more testing, but I like the idea of adding some automatic secondary variety. Clip size changes because 32/64 is heinous.