Sticky TTT Weapon Feedback Megathread

at 11 damage with a 2x multiplier? that'd be a 5 tap unless im goin crazy
I was mentioning the one that was 20 damage with a 2x headshot multiplier, the one pigeon quoted
"TEC9 - one of the weakest pistols needs an upgrade desperately
Damage increase from 14 to 20
Headshot multiplier from 1.7 to 2"
 
The MP7 could be made lethal at close range, but have a damage falloff.
Damage falloff would add a whole new dimension to balancing for the automatic weapons & pistols (not snipers of course).
 
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The MP7 could be made lethal at close range, but have a damage falloff.
Damage falloff would add a whole new dimension to balancing for the automatic weapons & pistols (not snipers of course).
we could just give it a larger cone with high damage to do that (like a mac10 cone)
 
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