Saturnity
Member
Hi everyone. Been a minute. I am so glad to finally be able to show what I got to do! Stopped working on the Career system and took a step away from gaming to work on it, took like 60 total hours after I tallied it up. Probably sounds like a bit much.. especially for the end product, but bear with me.
This was what I was working on as a "project" for a possible employer.
Going into it, I had just about zero knowledge of Unreal Engine, and a very tiny amount of knowledge from highschool about Blender almost a decade ago. Everything was completely new to me, but I found that I absolutely love level design, and Unreal Engine as a whole. I used some public assets, but a lot of the overall pieces were still crafted by yours truly.
The entire time it was learning and doing as I go, going down forum rabbit holes and sketchy UE5 tutorials I can barely understand. Not to mention, a C++ compiling error broke the project for like three straight days, took 6-8 hours each of those 3 days to fix it, as it was a very weird issue that go figure, no one else has ever seemed to have, so there was no forum to check, and after posting I got zero help. Fortunately, figured it out through trial and error, and even posted a small github for anyone else that may run into the same dumb issue..
I wanted some input, and of course to feel like a special little fella. I don't really have much to compare it to, other than work from people that have used UE5/UE4 for years.
It's a bit goofy and silly, but it was a fun process.
This was what I was working on as a "project" for a possible employer.
Going into it, I had just about zero knowledge of Unreal Engine, and a very tiny amount of knowledge from highschool about Blender almost a decade ago. Everything was completely new to me, but I found that I absolutely love level design, and Unreal Engine as a whole. I used some public assets, but a lot of the overall pieces were still crafted by yours truly.
The entire time it was learning and doing as I go, going down forum rabbit holes and sketchy UE5 tutorials I can barely understand. Not to mention, a C++ compiling error broke the project for like three straight days, took 6-8 hours each of those 3 days to fix it, as it was a very weird issue that go figure, no one else has ever seemed to have, so there was no forum to check, and after posting I got zero help. Fortunately, figured it out through trial and error, and even posted a small github for anyone else that may run into the same dumb issue..
I wanted some input, and of course to feel like a special little fella. I don't really have much to compare it to, other than work from people that have used UE5/UE4 for years.
It's a bit goofy and silly, but it was a fun process.
Last edited: