Pending Round win betting would improve gameplay and experience: Hear me out

SquidgyBoat

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We had this on an old server, I found that it increased player's stake in the game and each round's outcome for their team.

Very simple: before each round, players can bet up to a certain amount on if they think they can win next round. The one I'm used to was a simple !bet menu.

The usual argument against betting is that it would cause throwing rounds or teaming, but not if it's preround and only for your own team to win.

The lottery is heavily weighted towards whoever has the most points, where as this is a way to earn points faster than just for kills and fun rounds. Skill-based betting is more meritocratic.
 
I had this in my previous server, and it became stale quickly. That said, I am not denying that the lottery is definitely flawed too. Perhaps there should be a cap on how many tickets can be purchased?
 
I bet 10k on Innos, I buy T, I RDM/Throw round so that innos win and I profit.

Flip that and it can happen on either side.

From how I see it though I can't see this do anything but incite game throwing.

Also impossible to vote preround for only your team as in preround you have no idea what team youll end up on :/
 
I bet 10k on Innos, I buy T, I RDM/Throw round so that innos win and I profit.

Flip that and it can happen on either side.

From how I see it though I can't see this do anything but incite game throwing.

Also impossible to vote preround for only your team as in preround you have no idea what team youll end up on :/
At least the way I read his suggestion, it's only for your team you'd be betting on. I'm imagining your bet would get assigned towards the outcome after round start, according to the team you were placed on. The only real way you could influence this is buying traitor/detective, but even then you are incentivized to win the game for your team and not throw, as there is no way to bet on the enemy
 
At least the way I read his suggestion, it's only for your team you'd be betting on. I'm imagining your bet would get assigned towards the outcome after round start, according to the team you were placed on. The only real way you could influence this is buying traitor/detective, but even then you are incentivized to win the game for your team and not throw, as there is no way to bet on the enemy
if this is the case, I then change my sentiment to being, do we wish to promote a social game about deception and investigation, or a competitive one focused on always making sure your team wins?
 
if this is the case, I then change my sentiment to being, do we wish to promote a social game about deception and investigation, or a competitive one focused on always making sure your team wins?
What does a more competitive mindset look like in TTT? If some players took it the direction of “oh boy, I got some points invested in this round, time to kill for every little traitorous action i witness”, that often hurts their betting chances more than helps since they’ll likely be killing more innos than traitors. I’d hope a competitive mindset in ttt digs more into the social deduction side of things, letting gun fights play out and trying to figure out who can trust, not just who you can kill. I don’t betting hurts the social deduction side of things if you’re betting on your victory.

That said, weapon metas (whether it’s t weapons on certain maps or Ak-47 crouch spammers) would see an uptick here as a competitive mindset byproduct if people felt that heavily about their bets and their need to be as efficient as possible.

if this gets added i will ghost so much
Good thing that’s easy to catch :^)
 
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