Pending Separate TTT Upgrades from points.

Zyp

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Right now, TTT Upgrades are heavily limited to time played on the server, and create 2 issues, a need to get points which leads to AFK point farmers, and then also new players being at a large disadvantage, and seeing this relatively large wall of getting points/donating, and then also facing players that already have a large majority of the upgrades.

I would like to suggest that TTT Upgrades be attached to either something like achievements( knife kills start to unlock insta knife. silent knife) or having a kinda of skill system where you get X amount of points and can put them into upgrades not all of them but a good number.

I think the achievements one is the weakest IMO but something like getting points to put into a skill tree/skill point system is the best answer.

I think then points can be used for more of a cosmetic/gameplay adjuster rather than upgrades.
 
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I really like the idea, the one thing that I see as presented is it gives players the ability to nullify the downsides of a locked amount of perks they have based on what role they are; if I'm innocent, I want to push all my points towards crowbar drawing and red lenses; if I'm detective, I can reallocate my points for radar speed and healthstation buffs; as traitor I have admittedly some harder decisions to make but I could potentially have all the things for that role too.
This is very true. Perhaps the solution would be to split this tab into traitor upgrades, detective upgrades, and general upgrades? Then have separate skill point amounts for each section? It makes the concept a bit more complicated, but it would be frustrating to be wasting your point allocation 75% of the time
 
This is very true. Perhaps the solution would be to split this tab into traitor upgrades, detective upgrades, and general upgrades? Then have separate skill point amounts for each section? It makes the concept a bit more complicated, but it would be frustrating to be wasting your point allocation 75% of the time
I like this, so long as the menu is clear and is easy to navigate betwene the different tabs then it shouldn't be a problem and I'd argue its less complicated because you don't have to factor in trying to split enough points across all of them vs the individual groups.

I suppose the only argument would be that now someone can't put only their point into T perks or D perks because it is split off the bat. Would also need to consider how many points for allocation there are per category too
 
Just wanted to drop a comment that as a new player on the server who doesn't have time to play every day, nor wants to leave gmod running 24/7, it just feels bad knowing some people have a distinct advantage over me. I've been part of about 3-4 different TTT communities over the years and this was the first time I've seen a server have paid upgrades. I'm only comforted by the fact that the upgrades aren't too powerful so as to make big difference.
 
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