Maybe its a getting used to thing because I have pretty much all of my 4000 hours of this game on the default air acceleration settings and never thought that I was "losing" anything. Its very easy to airstrafe into ladders on dolls for example from weird angles once you get the hang of it.
Also I don't agree with allowing bhopping to be easy because the T's already lose majority of rounds on this server (Statistics wise) and allowing innos to make themselves 10 times harder to get the jump on through allowing easy incredible speeds through bhops (Which by the way can easily be turned into a toggle) just makes the game so much more obnoxious to play.
Making this change doesn't make bhopping "easy". It still requires the same amount of skill that it does currently on the server; the only difference is how much maneuverability you have. With more maneuverability comes the ability to pick up more speed, but making this change would not turn anyone into a bhopper overnight.
As for the stats page, I don't trust it at all. Take a look at my own stats page, for example.
My T wins and losses do not add up to my total T rounds (62 + 76 = 141... not 220).
Doing the math on my KD comes out wrong as well, (293+897+67)/((649-234) + (141-95) + (92-40)) yields 2.45 (this is using the corrected number of T rounds I've played)
Even using the incorrect number of total T rounds I've played (220), this comes out to 2.12... so I'm not sure where this 2.26 value comes from.
Not to mention the WR in the bottom left is the same for every person, a constant 62.1% always.
I can't verify how many rounds I've played/survived, people I've killed, etc, but if the metrics I can calculate are already this far off, I'd argue the rest of the data can be tossed as well.