Hey! Husky here.
McMMO was recently removed from dungeons, which prevents benefits in skills such as Acrobatics and PVP Skills (Axes, Swords, Bows, etc) in said dungeons.
I would like to suggest them to return to dungeons, including the use of the training dummies that would allow you to gain MCMMO experience from fighting them.
So as of right now, the training dummies in the dungeons will take the following damage. For reference, I have 350 levels in unarmed.
Level 1 - 1.0
Level 25 - 1.0
Level 50 - 1.61
Dummy to the Right of the Level 50 - 5.12
Dummy on Far Right - 16.25
So as of right now, the current most accurate one to a standard mob (5.0) is the Dummy to the Right of the Level 50 Dummy.
The only difference between the natural mob spawn and this dummy (other than the .12 damage) is the consistency.
Natural mob spawners that allow you to gain XP from the mob farm with the same damage, but is less consistent - which translates to a lot of waiting around for a grind that can't really get more efficient.
The suggestion(s):
McMMO was recently removed from dungeons, which prevents benefits in skills such as Acrobatics and PVP Skills (Axes, Swords, Bows, etc) in said dungeons.
I would like to suggest them to return to dungeons, including the use of the training dummies that would allow you to gain MCMMO experience from fighting them.
So as of right now, the training dummies in the dungeons will take the following damage. For reference, I have 350 levels in unarmed.
Level 1 - 1.0
Level 25 - 1.0
Level 50 - 1.61
Dummy to the Right of the Level 50 - 5.12
Dummy on Far Right - 16.25
So as of right now, the current most accurate one to a standard mob (5.0) is the Dummy to the Right of the Level 50 Dummy.
The only difference between the natural mob spawn and this dummy (other than the .12 damage) is the consistency.
Natural mob spawners that allow you to gain XP from the mob farm with the same damage, but is less consistent - which translates to a lot of waiting around for a grind that can't really get more efficient.
The suggestion(s):
- Allow MCMMO experience to be earned by completing dungeons and/or using the training dummies just outside of spawn in dungeons.
- Balance and change the training dummies to allow the damage taken to reflect a standard mob (about 5 damage), which will in turn fix the XP problem with unarmed (The reason being the dummy on the farthest right takes triple the damage, which levels the unarmed and other PvP skills EXTREMELY fast.
- Players will benefit from grinding important skills such as Acrobatics and PvP skills.
- Players will benefit from a consistent and most importantly equal grinding opportunity for skills such as Axes, Swords, Bows, etc.