Update Package April 2026 Update Package

My Dime Is Up

Vibe Coder
Staff member
Developer
VIP
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Rise and shine everyone! As the weather warms up and the days are brighter for longer, moods are jumping up if you're not a winter person. We're here dropping some new content and major overhauls to our UI, along with patching some pesky bugs.

This will be going live later tonight on March 22, 2026.

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Okay, lets get the big one out first. You've already noticed our website has had a complete redesign. "Whats that about Dime?!" you ask. Well we've set a new standard for in-game UI panels.

The Pointshop UI has undergone a complete rewrite from the ground up. After 6 months, 1 hard drive failure, and countless nights going to 2am, we're using (probably, idk I'm assuming) a never-before used system of rendering UI in Garry's Mod. UI panels are now rendered via HTML with a bridge into Garry's Mod under our WebView system. Like trickle-down economics, the new UI design has been made for our website, Pointshop, and a basic setup for native VGUI menus (Think !spray menu). Much like the real thing, we promise the benefits will eventually reach the bottom-tier menus if you just wait another 40 years.

"Dime, how does it work?" Great question random person! We used a library called cream that I founded while bored on GitHub. We made some major modifications to this system, including adding a versioning system that checks the active version from one of our web servers, downloads, and caches that html to your folder, and then... you're bored now, I get it.

Sorry for rambling, I'm just super excited about this. A lot of previous bugs that have been reported with the Pointshop have been fixed and we've done extensive testing, however there may still be some lingering bugs since this is a completely new way of rendering UI in Garry's Mod. Please report bugs in-game here and forum bugs here if you find any. Hop in game and check it then!

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A cult classic that people have been asking for is finally here. (Re)introducing the Gauss Rifle!

The Gauss Rifle uses magnetic induction to propel a projectile at incredible and devastating speed. Upon contact, this projectile will instantly explode. This traitor weapon will come with only 2 projectiles and is a one-time purchase per traitor. Make your shot count and maybe give your fellow traitors a quick heads-up first… friendly fire isn’t very friendly.

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We've also gotten to our backlog of maps and wanted to bring in our Minecraft maps which have been in the backlog for some time.

Listed are the new maps added to both US and EU servers:
ttt_mc_seriouscraft_b6
ttt_mc_airship_fix
ttt_mc_tinytown_b69
ttt_minecraft_haven
ttt_minecraft_mythic_r2
ttt_skycraftfinal
ttt_mc_electricavenue
ttt_mc_nuketown_b1
ttt_mc_snow_v2
ttt_minecraftmotel_b2u
ttt_mc_dolls_v4
ttt_mc_bank
ttt_mc_office
ttt_mc_richland
ttt_mc_christmastown
ttt_minecraft_expedition_small


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Ok so we're a little late announcing this one, but better late than never, right? We've released an EU Server, hosted in Limburg, Germany!

This server is for all of our EU players out there! For our NA players, if you're looking for a change-of-pace and want to experience playing TTT with our friends across the pond, hop on EU! If you think NA players are crazy, phew you haven't seen EU.

But EU has been out for about 2 months! Is there anything different? Yes, indeed there is. To help attract new players, the EU server will run on a map rotation consisting of Minecraft maps. This is not a vanilla server; EU will still have the same playermodels, TTT perks, weapons, and all regular content as US-based servers, just a different map rotation.

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Aaannnnddd we're late on this one too. You've probably seen the Playermodels in-game already, but when a new anime comes out, you're not going to watch simply because you've read the manga, right?

About a month ago, we dropped some new playermodels and announced it in Discord, but let's make it official here. We've added the following playermodels.

New(ish) Playermodels
Alyx
— Any / 2,000 Points
Breen — Any / 2,000 Points
Dr. Coomer — Any / 2,000 Points
Kleiner — Any / 2,000 Points
RAT — Any / 2,000 Points
Runescape Bob — Any / 2,000 Points
Carl Johnson — Member / 2,000 Points
Chell — Member / 2,000 Points
Gordon Freeman — Member / 2,000 Points
Gustavo Fring — Supporter / 5,000 Points
Joshua Graham — Supporter / 5,000 Points
Lee Everett — Supporter / 5,000 Points
Mace Windu — Supporter / 5,000 Points
Ultrakill V1 — Supporter / 5,000 Points
Black Panther — VIP / 7,500 Points
Patrick Bateman — VIP / 7,500 Points
Raven — VIP / 7,500 Points
Doom Slayer — VIP+ / 10,000 Points
Kratos — VIP+ / 10,000 Points
Akita Neru — Elite / 12,500 Points
Astolfo — Elite / 12,500 Points
Hatsune Miku — Elite / 12,500 Points
Kasane Teto — Elite / 12,500 Points

As usual, this is the part where we bring this Update Package thread to a close. What is the outlook for the next Update Package? There may be a May Update Package, if not there will definitely be a June Update Package. This Update Package will largely focus on fixing bugs that come from the new WebView system and any bugs/suggestions that have been sitting for awhile. While new content will be added, it won't be anything ground breaking. We want to set or eyes on bugs/suggestions that have been in the back log for awhile.

Oh shoot, I almost forgot. There will also be a hit reg update and weapon balancing that will have plenty of play testing and tweaking, hence why there may not be a May Update Package. A large change like hit reg and weapon balancing is not something we want to feel rushed on. Kinda forgot about letting you all know about the whole hit reg thing... Be sure to leave your feedback on @CelDamage thread regarding weapon balancing.

Cheers all, happy spring!

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  • Added new notification system that shows notifications in bottom-right. In the future, all notifications (including TTT notifications), may be moved to this system.
  • Added chat and sound notification for Pointshop send/receive points (Credit @uintancæstir).
  • Updated Blue Danube song attribution to "Johann Strauss II" (Credit @pigeon).
  • Fixed harpoon skins not applying to all harpoons with triple harpoon upgrade.
  • Fixed triple harpoon causing all harpoons to collide when thrown (Credit @Shaddoll).
  • Fixed harpoon disappearing when picked up when there is already an item in slot 7 (Credit @uintancæstir).
  • Added viewpunch/kick when a harpoon is thrown.
  • Added missing weapon icons to bump mine, SCAR, KSG, and Winchester 1873 (Credit @uintancæstir).
  • Fixed forum reactions being oddly cropped (Credit @Virunas).
  • Fixed bug where when a website deployment was in-progress, a 503 Cloudflare error page would sometimes show instead of "Update in progress" deployment loading screen.
  • Updated message reactions to show all reactions instead of top three.
  • Fixed users who were tagged in a post not having their hyperlink colored and styled.
  • Fixed "Enter your message..." having large gap in Shoutbox message text box.
  • Fixed navbar not pinning to top when scrolling down.
 
If you havent already shared your opinions on our weapon balancing and have strong opinions on what should change/stay, please give us them! https://giantslair.com/threads/ttt-weapon-feedback-megathread.1509

We can better know what the community wants if you guys give us as much info to work off of. If you go to the newest post by me on the thread I currently have a proposition drafted out for a weapon change proposal, feel free to give your criticism if you feel any of the changes wouldnt be good 🔫
 
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