Pending Killing AFKs

helix

i copied darktooth
Staff member
Administrator
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Current rule:
2. AFK players may be killed when there are less than two minutes left in the round.


Change to:
2. AFK players may be killed after 3 minutes have elapsed in the round. (or however @Siddo wants to reword this)

Rationale:

Sometimes rounds can extend to 10 minutes+. AFKs being safe during this period not only delays the round, but causes someone who has missed to context of the entire round to mess up the progression of the round. Plus, going AFK is just pretty rude for the delay aspect in itself. I feel it makes more sense for AFKs to automatically be killable when AFK after the 3 minute mark (or whatever time period people agree with) rather than waiting for the time tick down all the way down to the to when there's only two minutes left. As another side, this would make it easier for staff to track as well- although that doesn't really matter. That's something that should be fixed with staff tool changes, not necessarily rule changes.
 
I don’t think having the rule really makes sense with a 6 minute limit now. If anything the staff will usually slay since ones always on and the T’s will usually kill them anyways. Seems unnecessary imo
 
Current rule:
2. AFK players may be killed when there are less than two minutes left in the round.


Change to:
2. AFK players may be killed after 3 minutes have elapsed in the round. (or however @Siddo wants to reword this)

Rationale:

Sometimes rounds can extend to 10 minutes+. AFKs being safe during this period not only delays the round, but causes someone who has missed to context of the entire round to mess up the progression of the round. Plus, going AFK is just pretty rude for the delay aspect in itself. I feel it makes more sense for AFKs to automatically be killable when AFK after the 3 minute mark (or whatever time period people agree with) rather than waiting for the time tick down all the way down to the to when there's only two minutes left. As another side, this would make it easier for staff to track as well- although that doesn't really matter. That's something that should be fixed with staff tool changes, not necessarily rule changes.
Your input is always extremely thoughtful and considerate. You contribute to discussions in ways that the rest of us aren't even thinking about, and I find your insight very valuable.
i agree to it but dont rounds only last for like 5 minutes no matter what now
 
i agree to it but dont rounds only last for like 5 minutes no matter what now
Rounds are now a flat 6 minutes, afks can be killed when there are 2 minutes remaining in the round. I'm not 100% sure what the fspec timer is currently.
 
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