Pending Make shooting a KOSed person not a Valid KOS

CallidusFox

Member
Legendary
There's rules against False KOSing and there's rules saying its KOSable to KOS an innocent person

It really doesn't make sense for just Shooting someone who was KOSed to be a valid KOS reason. Especially before the body is even IDed. Especially since under this one person can just start an RDM chain by KOSing people who listen to KOSes they call.

Yes not everyone knows what's going on, but that's what chats for. But blatantly KOSing people because they clearly followed a known KOS really doesn't feel like it should be allowed.
 
There's rules against False KOSing and there's rules saying its KOSable to KOS an innocent person
So when my t buddy calls a false KOS on an innocent and I start to follow it, should I be able to be legally killed before it’s ided? What if the body falls off the map and it’s not able to be identified at all?
 
I'm not really sure what you're saying here to be honest, I find the wording very confusing.

By "KOSing people because they clearly followed a known KOS" do you mean someone getting killed for following a KOS on an innocent? If so, then I think we already have the proper channels to deal with this. Staff can warn or ban for toxic gameplay if necessary.
 
So when my t buddy calls a false KOS on an innocent and I start to follow it, should I be able to be legally killed before it’s ided? What if the body falls off the map and it’s not able to be identified at all?
As ive been told. thats how it is now i think?

Im just saying change the traitorous acts to make following a KOS not KOSable.
 
I'm not really sure what you're saying here to be honest, I find the wording very confusing.

By "KOSing people because they clearly followed a known KOS" do you mean someone getting killed for following a KOS on an innocent? If so, then I think we already have the proper channels to deal with this. Staff can warn or ban for toxic gameplay if necessary.
Im meaning change it so its not a Valid KOS if you shoot someone who is actively KOSed Regardless of Inno or T. Obvious excluding koses on Detectives
 
I don't disagree that players should be waiting and using the power of detecting and collecting evidence before mowing someone down and in this instance for the ID before following through on anything. I've always been a big proponant that sometimes it feels more FPS than social deduction game. At the same time, however, people react so quickly that if it is a t mowing down an inno and they turn on you but you're busy waiting for them to ID the body its likely you get mowed down too.

It's a hard thing to balance but I think trying to add caveats to plain and simple rules like "it is a t act to shoot at people" to "its a t act to shoot at people unless you are shooting a kosed person then you get grace and the body must be ided after to confirm if you were right or wrong" just makes things too convuluted.

What if a player calls a KOS over VC but people don't hear it. I.e a grenade goes off near them and they no longer can hear VC until that ringing sound stops and then they see a fire fight and go to clear up the people comitting t acts because they don't have all the info. Should they be slain even if it is outside of their control? What if the body falls out of bounds and is unable to be reached to be IDed? Lots of things to consider here if we were to implemenant such a rule change, which I don't think will affect the health of the game and how it is played in a positive way in the first place.
 
  • Agree
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As ive been told. thats how it is now i think?

Im just saying change the traitorous acts to make following a KOS not KOSable.
Yeah, that's how it is now, I disagree with changing it; If I know a homie is giving suspect koses and another homie decides to follow them, I should be able to act on that shit ASAP rather than waiting for a body to get ided.
 
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