Found a very fun bug today regarding the malfunction pistol. If someone shoots you with a malfunction pistol and you swap to another weapon before the effect ends, the weapon you swap to will inherit the fire rate of the weapon you swap from. I believe it also makes the weapon you're firing have perfect accuracy, but that may be the default behavior of the malfunction pistol. Here are some funny clips of it in action:
I believe also that bump mines have no limit to the number you can throw, if you find a way to bypass the fire rate. It seems like there's a window where you can keep throwing bump mines despite not having any ammo for them, but it normally doesn't come up because the fire rate prevents additional bump mines from being thrown during that window.
I believe also that bump mines have no limit to the number you can throw, if you find a way to bypass the fire rate. It seems like there's a window where you can keep throwing bump mines despite not having any ammo for them, but it normally doesn't come up because the fire rate prevents additional bump mines from being thrown during that window.