Saturnity
Member
hey nerds, here to drop another tool I have been working on, I didn't realize how painful making it work would be. Thought some people here might like it. The only ones I could find didn't really have a build mode, or were literally a copy and paste of another, or had a weird limit, or just didn't have great options to try and smoothen out the gradients.
This one allows the usual export options;
.zip datapack
.txt/WorldEdit commands
.txt/block list
and my favorite;
Schematic (.schem)
Litematica (.litematic)
(.schem and .litematic work for Litematica/WorldEdit/Forgematica, Forgematica works for Forge/NeoForge, Litematica is a lot more stable than using WorldEdit, at least for large builds.
(which if you have never heard of is one of the most awesome clientside mods, shows a blueprint of a structure essentially in-game for you to follow, on other worlds if you have access to creative you can basically place the entire thing at once depending on server tick rate, recently I used Forgematica to basically cut a like 1000x1000x300 city and paste it, nearly half a billion blocks and it did solid, such a nice plugin)
But, it also has a downloadable version in case you use Chrome or something, Minecraft needs ram and sometimes browsers eat it all, both versions are basically the same.
Both versions have a build mode that allows you to basically mark blocks as placed and filter out rows, so it's easy to basically print the image line by line, and it gives block count + customizable palette. You can also output as a datapack that you can insert and use a function to place it, but that's somewhat finnicky and 1.21.X has a stroke trying to read datapacks for some reason, so I advise (X)matica.
The palette before you load into the edit mode allows you to select All/Survival/Custom which will basically be all blocks in the game vs blocks that are accessible only in survival vs whatever you want specifically.
To note: It will not be perfect.
One issue is obviously, the Minecraft block palette is uh.. Very restricted. I have included some dithering options, along with a block matching/texture penalty mode that is usually fine at the default of 3, but depending on the colors in the image, it can switch it to use a closer variation of blocks, as a large part of how it works is that it takes the 'average' color of the pixel/downscaled 'pixel' and compares it to a pre-calculated list of the 'average' color of each 16x16 block texture, however; 'average color' doesn't always work the best because something like a bookshelf might technically be the closest average number, but that's because it's mostly brown but still has the book spines on it, so it can make images look weird. Usually leave it at the default, but if it just doesn't really look right, you can use the different options and hope for the best.
And yes it's goofy but I made the SGM ttt/minecraft thing lmao. You can have it if you want.
sorry if that tiny thing on the right annoys you, I downloaded the SGM logo from the site so that wasn't me smh, the middle isn't perfectly straight.
This one allows the usual export options;
.zip datapack
.txt/WorldEdit commands
.txt/block list
and my favorite;
Schematic (.schem)
Litematica (.litematic)
(.schem and .litematic work for Litematica/WorldEdit/Forgematica, Forgematica works for Forge/NeoForge, Litematica is a lot more stable than using WorldEdit, at least for large builds.
(which if you have never heard of is one of the most awesome clientside mods, shows a blueprint of a structure essentially in-game for you to follow, on other worlds if you have access to creative you can basically place the entire thing at once depending on server tick rate, recently I used Forgematica to basically cut a like 1000x1000x300 city and paste it, nearly half a billion blocks and it did solid, such a nice plugin)
But, it also has a downloadable version in case you use Chrome or something, Minecraft needs ram and sometimes browsers eat it all, both versions are basically the same.
Both versions have a build mode that allows you to basically mark blocks as placed and filter out rows, so it's easy to basically print the image line by line, and it gives block count + customizable palette. You can also output as a datapack that you can insert and use a function to place it, but that's somewhat finnicky and 1.21.X has a stroke trying to read datapacks for some reason, so I advise (X)matica.
The palette before you load into the edit mode allows you to select All/Survival/Custom which will basically be all blocks in the game vs blocks that are accessible only in survival vs whatever you want specifically.
To note: It will not be perfect.
One issue is obviously, the Minecraft block palette is uh.. Very restricted. I have included some dithering options, along with a block matching/texture penalty mode that is usually fine at the default of 3, but depending on the colors in the image, it can switch it to use a closer variation of blocks, as a large part of how it works is that it takes the 'average' color of the pixel/downscaled 'pixel' and compares it to a pre-calculated list of the 'average' color of each 16x16 block texture, however; 'average color' doesn't always work the best because something like a bookshelf might technically be the closest average number, but that's because it's mostly brown but still has the book spines on it, so it can make images look weird. Usually leave it at the default, but if it just doesn't really look right, you can use the different options and hope for the best.
And yes it's goofy but I made the SGM ttt/minecraft thing lmao. You can have it if you want.
sorry if that tiny thing on the right annoys you, I downloaded the SGM logo from the site so that wasn't me smh, the middle isn't perfectly straight.