Pending (Minor Suggestion) TEC-9 & Malfunction Pistol - Viewmodel & Sound Rework

uintancæstir

Active member
Very minor suggestion.

A rework of the Malfunction Pistol & TEC-9's viewmodel & sounds.
Contains an alternate texture for the Malfunction Pistol.


-- -- SOUND LIST -- --

-- TEC-9 Sounds --
sound.Add({
name = "Weapon_Ctec9.Single",
channel = CHAN_USER_BASE+10,
volume = 1.0,
sound = "csgo/tec9/tec9-1.wav"
})

sound.Add({
name = "Weapon_Ctec9.Clipout",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/tec9/tec9_clipout.wav"
})

sound.Add({
name = "Weapon_Ctec9.Clipin",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/tec9/tec9_clipin.wav"
})

sound.Add({
name = "Weapon_Ctec9.Draw",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/tec9/tec9_draw.wav"
})

sound.Add({
name = "Weapon_Ctec9.Boltpull",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/tec9/tec9_boltpull.wav"
})

sound.Add({
name = "Weapon_Ctec9.Boltrelease",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/tec9/tec9_boltrelease.wav"
})

-- Malfunction Sounds --
sound.Add({
name = "Weapon_Malfunc.Single",
channel = CHAN_USER_BASE+10,
volume = 1.0,
sound = "csgo/usp/usp1.wav"
})

sound.Add({
name = "Weapon_Cusp.Clipout",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/usp/usp_clipout.wav"
})

sound.Add({
name = "Weapon_Cusp.Clipin",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/usp/usp_clipin.wav"
})

sound.Add({
name = "Weapon_Cusp.Slideback",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/usp/usp_slideback.wav"
})

sound.Add({
name = "Weapon_Cusp.Slideback2",
channel = CHAN_ITEM,
volume = 1.0,
sound = "csgo/usp/usp_slideback2.wav"
})
SWEP.ViewModelFOV = 54
SWEP.Primary.Sound = Sound( "Weapon_Ctec9.Single" )
SWEP.ViewModel = "models/weapons/tec9/v_csgo_tec9.mdl"
SWEP.WorldModel = "models/weapons/tec9/w_ttt_tec9.mdl"
SWEP.IronSightsPos = Vector( -11.55, -6, 8.11 )
SWEP.IronSightsAng = Vector( -5.94, -8.18, 0 )
SWEP.ViewModelFOV = 70
SWEP.Primary.Sound = Sound( "Weapon_Malfunc.Single" )
SWEP.ViewModel = "models/weapons/malfunction_pistol/v_csgo_usp.mdl"
SWEP.WorldModel = "models/weapons/malfunction_pistol/w_pist_223.mdl"

Content pack to work with SWEP settings:

Feedback & questions are appreciated.




Update (Mar 8, 2026): Added icons.
 
Last edited:
the ironsight of the tec 9 feels a little awkward and it sounds more rifle-y than pistol-ey
malfunction pistol looks dope :3
 
Back
Top