Pending Quick-Scoping For Certain Rifles.

uintancæstir

Active member
Particularly the default Rifle is one I had in mind.

From "weapon_zm_rifle.lua":
47 function SWEP:SetZoom(state)
48 if IsValid(self:GetOwner()) and self:GetOwner():IsPlayer() then
49 if state then
50 self:GetOwner():SetFOV(20, 0.0) -- set from 0.3 to 0.0
51 else
52 self:GetOwner():SetFOV(0, 0.0) -- set from 0.2 to 0.0
53 end
54 end
55 end
 
Last edited:
I remember a long time ago on SGM there was a point where the zoom delay was removed pretty much entirely from the AWP and Scout, and it was some of the most fun I've had with those guns ever.

Since people are currently talking a lot about the balancing stuff in that one other thread, I think having some of the weaker rifles be "more mobile but less damage" with this would be a great change.

I have some old clips where it's being used, I miss it so much 🥺


 
I remember a long time ago on SGM there was a point where the zoom delay was removed pretty much entirely from the AWP and Scout, and it was some of the most fun I've had with those guns ever.

Since people are currently talking a lot about the balancing stuff in that one other thread, I think having some of the weaker rifles be "more mobile but less damage" with this would be a great change.

I have some old clips where it's being used, I miss it so much 🥺


god the ump will never not be funny to me. gotta buff it on here tho, i feel like it doesn't do enough damage.
 
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