This is a concept we had in Crescent, and it was a lot of fun to use and opened up some interesting strategies.
This would be a two use item in slot 7 that allows you to mark a corpse for detonation with mouse 1, and detonate your marked corpse with mouse 2. You would only be able to mark one corpse at a time. Marking another corpse would remove the previous mark. Ammo would be spent on the detonation, not the mark. The explosion would be comparable in size and damage to an SGM frag grenade. You would be able to move the corpse and otherwise interact with it normally while marked.
This is different from a dummy explosive corpse for a few reasons:
This would be a two use item in slot 7 that allows you to mark a corpse for detonation with mouse 1, and detonate your marked corpse with mouse 2. You would only be able to mark one corpse at a time. Marking another corpse would remove the previous mark. Ammo would be spent on the detonation, not the mark. The explosion would be comparable in size and damage to an SGM frag grenade. You would be able to move the corpse and otherwise interact with it normally while marked.
This is different from a dummy explosive corpse for a few reasons:
- This interacts with real corpses, which can be ided or unided. This makes it a bit more effective than a dummy corpse, which is usually given away by the lack of a playermodel.
- This needs to be detonated manually, rather than blowing up when identified. It makes the gameplay a bit more active and strategic.
- A perk that causes this to use your equipped grenade instead of a generic explosion, allowing you to use bodies to detonate incends, discombobs, and smokes with more strategy.