So, the Winchester 1887 isn't a Sniper rifle. It's a Marksman rifle. It should still be a high precision weapon that rewards skill and having it do 50 on body, 1 tap on head, is fine. The M24 does the same thing, but it has a scope for long range shooting. It also however, has only 5 bullets, compared to the Winchester's 8.
So if we swap just firerate, the M24 becomes a worse version of the Scout. This is what happens when you try to 'fix' one weapon at a time, it leads to another being instantly devalued or a carbon copy of said weapon being born.
We have, for sniper rifles:
AWP
Scout
Barrett
M24
PSG
What niches do they fill?
AWP - None (Legit, it is a CARBON COPY OF STATS IN THE CODE TO THE SCOUT)
Scout - Base rifle, 50 on body, 200 on head. Semi-quick, ol' reliable.
Barrett - None (is a CARBON COPY OF STATS IN THE CODE TO THE SCOUT BUT DEALS 25 MORE DAMAGE)
M24 - A Scout that fires faster at the cost of its magazine
PSG - A rapid-fire, inaccurate 'Sniper' rifle that sacrifices body damage for speed
This is awful, so let's rework the weapon class as a whole
Proposed rework:
Scout - Keep it where it is, it's reliable and tried and true, except
Buff its accuracy/cone to 0.002.
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AWP - A bridge between the Barrett and the Scout. Heavier. Slower. Same amount of ammunition.
Buff its damage to 75.
Buff its accuracy/cone to 0.002
Keep all other stats. If you look at the values, it is currently a carbon copy of the Scout. This makes no sense from a balancing or weapon-play standpoint. It is literally just a weaker Barrett. This makes it a proper bridge between the Scout, and my suggested version of the Barrett.
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Barrett - The heaviest hitter, as anyone would expect from said rifle. It's an Anti-Material rifle and in a lot of FPS games. It's the largest caliber. Yatta yatta.
Buff its damage to
90 on body. This would cause 50 on limb shot (or 49?) One of the two on perfect Karma/no body armor. Very strong as a sniper rifle.
Buff its accuracy/cone to 0.002
Nerf its delay to 2, instead of 1.5. Right now, the Barrett and AWP fire at the exact same speed despite one dealing 25 more damage. This is bad.
This would give the Barrett and incredible stance among snipers, valuing body shots as a whole, while sacrificing speed. Awful in close-quarters shooting against a majority of weapons, unlike the M24 and scout, which both can be used as CQC marksman rifles given their semi-fast speeds. This makes a wonderful niche for such a heavy, slow weapon, and paves the way for the AWP to have a place as a Sniper as well.
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M24 - A generic sniper rifle. Almost as generic as the Steyr Scout. It's in a good place at the moment, but it does outshine the Winchester- which is not a sniper rifle. No bolt-action sniper rifle should be out-gunning a scopeless Repeating rifle, however. These balances are not based off of realism, but it would be just as silly if you were to pick up a Desert Eagle only to find that it's suddenly a fully automatic .22.
Buff its accuracy/cone to 0.002
Nerf its Delay from 0.7 to 0.9. This slows it moderately, while still giving it fair edge over ALL other Sniper rifles. (Sans the Semi-Automatic PSG-1 obviously). This gives it ample firing speed for its halved magazine compared to its fellow snipers, basically making it a variant of the Scout
'Less bullets, but fires faster. Same Damage.' It's a good choice of variety.
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PSG-1 - By far one of the worst 'Sniper Rifles' in the game. It isn't a Sniper. It is balanced as Battle-Rifle. Its scope could be removed from the game and it'd have little effect on its usage. Great for CQC spam, HORRIBLE for sniping, which, is ridiculous for a Sniper. It should retain its precision, though its Semi-Automatic nature should not be underpowered. Also, 35 damage on body right now. That's horrible for a Sniper rifle, but I understand why it was set so lowly. Its delay is nearly as fast as you can click, which isn't grand.
Nerf its Delay from 0.15 to 0.25. This keeps it as a fast-firing Sniper Rifle, but not so much to where it NEEDS to be weakened damage and accuracy wise, giving room for buffs in other areas to make it a stand-out weapon. (For reference, the Mk14 EBR fires at this rate, and it is fairly slower compared to what the PSG-1 fires at now. It makes the world of a difference.)
Nerf its Recoil from 1 to 5. This is to give it the kick of a sniper rifle, so it's still 'spammable', has less recoil than an AWP/Scout/Barrett, but is lessened for automatic use. Also it having 1 in the first place is insane for a sniper rifle. (All Sniper rifles like the Scout/AWP/Barrett are currently at a 7. 5 would be notably lesser than this but GREATLY MORE THAN 1)
Buff its base damage from 35 to 45. This denies the 2 shot body kill, which would make it very annoying, but makes it a hard hitter regardless. You are trading damage for speed and lesser recoil.
Buff its horrid accuracy/cone from 0.012 to 0.005. This gives it the accuracy of the Marksman rifle stats I'm going to propose. It's slightly LESS accurate than the other Sniper Rifles, but it fires faster and can still hit head very reliably at a distance. (For instance, the SCOUT is currently at 0.005 in game.)
These changes entirely rework the PSG-1 into a formidable at-range threat as well as a lesser CQC battle rifle should the need arise.
VERY NOTABLE EDIT: While reviewing the Marksman rifle stats I realized that all Marksman rifles are for some reason MORE ACCURATE than like all the snipers??? This should be swapped. The slower and higher damage the weapon, the more accurate it should be. I will be altering the buffs above to account for this change, and I will be posting the change for the Marksman rifle stats. Feel free to change your likes/agrees
@pigeon @CelDamage @Random Props