Sticky TTT Weapon Feedback Megathread

i dont think any of the ARs should have a headshot muli above 2 aside from the USC and bar, i also think every sniper that isnt an auto sniper should just have a cone of 0. bonus points if you guys lower the cone of the deagle and colt python to the humblest of humble 0.01
I agree, because since ARs have bigger cones, its far to easy to just look in the direction of someone and kill them in less than a second if the cone decides to headshot, it shouldnt be that easy or quick to kill from a distance with ARs because it makes the weapons that are meant for long range considerably less desirable, then pair that with the fact that the snipers arent even fully reliable at long range
 
The HUGE has essentially been a joke weapon the entire time it has been around. I suggest buffing it to make it around mid tier. Give the HUGE some love.
tbh I didn't touch it on my suggestion sheet bc as someone said "it's always been a joke weapon it should be a meme gun to brag about when u kill ppl with it"

but yeah i would like LMGs to be viable
 
tbh I didn't touch it on my suggestion sheet bc as someone said "it's always been a joke weapon it should be a meme gun to brag about when u kill ppl with it"

but yeah i would like LMGs to be viable
I think the LMGs are going to be the hardest to really balance well where they can be viable without being too strong. My initial thought it is to slightly increase the cone and add enough recoil that its damage can be increased without it being so strong that you can mow people down with it from long range, you can only do it close range if you are able to control the recoil
 
Here is an interesting topic; what about the ammo types these weapons are currently taking? The ammo itself doesnt really affect much outside of cosmetics, but do you guys get confused when say you have an AK or the honeybadger and you need to find SMG ammo cans for it, or does it not matter to you? It never really bothered me, but I always found it a little odd that several ARs take SMG. Also because weapons that take SMG ammo are more common than pistol ammo (16 SMG to 11 pistol) it means that SMG ammo boxes an get eaten up faster on maps

There was a technical reason for this
 
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I think the LMGs are going to be the hardest to really balance well where they can be viable without being too strong. My initial thought it is to slightly increase the cone and add enough recoil that its damage can be increased without it being so strong that you can mow people down with it from long range, you can only do it close range if you are able to control the recoil
Make the HUGE unable to be bought with points, and have no ammo to refill it. Make it moderately good, but with limited ammo and high recoil. If you find one and you're good with it, it should be good for a few kills, but then you'll need to replace it.
 
Make the HUGE unable to be bought with points, and have no ammo to refill it. Make it moderately good, but with limited ammo and high recoil. If you find one and you're good with it, it should be good for a few kills, but then you'll need to replace it.
I don't know how I feel about any weapon not being purchasable by points tbh. even if we made a LMG stronger, it wouldn't be so OP that repeatedly buying it in shop would be game breaking, because odds are if damage was increased it would be coming with a balancing nerf like increased cone or recoil that way its not like someone can effectively mow down a crowd without some accuracy and control.
 
I don't know how I feel about any weapon not being purchasable by points tbh. even if we made a LMG stronger, it wouldn't be so OP that repeatedly buying it in shop would be game breaking, because odds are if damage was increased it would be coming with a balancing nerf like increased cone or recoil that way its not like someone can effectively mow down a crowd without some accuracy and control.
I think Huge getting just a small damage buff is enough to make it fun, especially if shotguns are getting buffed I think its reasonable Huge gets a little bit of love too for some close range usage.
Personally I think M60 is already fun to use, it does not need much.

Only thing I really disagree with Goat is buffing MP7 and Dragunov on the basis that having Close range+Long range weapon combo(like having Scout+MP7) makes them strong enough. (Besides the overall Sniper accuracy buff for Dragunov.)

Anyway while everyone is here giving spreadsheet math and while I agree with most of it, Id like to see some focus on the boring/fun part of the gun balance. Personally I wouldnt really care for some of these change thats "this gun has little bit less spread but less X" since I am a pick weapon up from ground pleb nondonator (so Id be using what I get regardless) and Id be okay with these "duplicate stat" guns turned into something more interesting with one of their stats cranked up.
For example have one of the pistols have really high clip size (even if at the cost of other stats), so when I get it on my T round I could try to kill as many people with one clip of a secondary as possible.
Maybe it goes too much against identity of the server but it was mentioned how shotguns can be scary noisewise, you can make one of the duplicate stat shotgun slightly worse but make its sound go further/louder with each kill it gets(doesnt have to be something extreme), add to the identity of spooky shotguns, the spookyness when you hear someones shotgun from way further across the map than usual.
Making quirks has way more impact on the stuff Id have fun with rather than few numbers here or there on similar guns.
 
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Can you make the ak to it original state , it shoud have never been touched
which state do you mean, because I havent been around for the whole year of GL so I wouldn't know what it was in. I could probably look at changelogs to get a sense of the different states the weapon was in over time, but idk which one people liked the most
 
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