If you paid attention to the last thread, you'd notice one key element was missing from the drafting of our rulesets: War.
As of right now, Wars are mutual regardless of what "aggression" may be taking place. Both parties need to be onboard and can set terms/conditions on what that looks like. This is necessary for now, since we don't have an opt out system for players/nations who wish to be peaceful and not get hit with PvP gods. I want to discuss potential changes to this, and shed some light on the potentials with the plugin's configurations for us.
Give me some thoughts, I know this is a rather dicey subject :^)
As of right now, Wars are mutual regardless of what "aggression" may be taking place. Both parties need to be onboard and can set terms/conditions on what that looks like. This is necessary for now, since we don't have an opt out system for players/nations who wish to be peaceful and not get hit with PvP gods. I want to discuss potential changes to this, and shed some light on the potentials with the plugin's configurations for us.
- Make wars not so mutual with acts of aggression or other not some mutual means (war currency, etc), install a "peaceful town" application process
- Acts of aggression could include kills out in the wild, silly stuff done near a town's borders, other goofy RP reasons
- Peaceful town application process would come with a "drawback" of some sort if accepted; by opting out of mutual wars, instating upkeep cost/smaller claim amounts/not being able to involved in a nation may all be floated as possibilties. Other ideas that could be floated would be giving additional "perks" to towns that can be warred with to incentivize action.
- Instating war "timeslot" (i.e. Friday 5pm pst - Sunday 10pm pst)
- Limiting wars to only be able to occur during a certain timeslot would ensure maximum participation can be achieved, and avoids the "I'm going to go war during 1pm on a Wednesday with y'all people who work" especially if we walk back mutual wars.
- Allowing the war plugin to borderlands via "capture points" to really heighten the impact of having strong border/what wins wars
- Plugin currently has configurations to allow expensive beacon flags to be placed and "captured", and slowly unclaim chunks at your borders. If not so mutual wars are committed to, this could be a very interesting way of shaping borders and gives a great objective to focus on other than ransacking loot that's accessible. The beacons provide points towards winning the war, along with the kills they inspire.
Give me some thoughts, I know this is a rather dicey subject :^)