I thrown a couple of these directly at Espurr and then remembered the forums are a thing
1. A command that's possible to activate during a war (like /raid landname) that saves the state of somebody's land, and then for like 10 minutes or something disables all protection flags for a full scale raid with TNT and such, and then when time is up kicks the raiders out and reverts the land so people's difficult to set up or complicated farms/builds are safe but can still have a full war experience.
2. See above mechanics but make it last for the entire war, basically if you mess up someone's base/supply lines enough it can force them to surrender early.
A couple of considerations:
1. A command that's possible to activate during a war (like /raid landname) that saves the state of somebody's land, and then for like 10 minutes or something disables all protection flags for a full scale raid with TNT and such, and then when time is up kicks the raiders out and reverts the land so people's difficult to set up or complicated farms/builds are safe but can still have a full war experience.
2. See above mechanics but make it last for the entire war, basically if you mess up someone's base/supply lines enough it can force them to surrender early.
- Hours or days of work won't be permanently erased
- Players can't just hide in their house during an entire war
A couple of considerations:
- Animals/Villagers - I have no idea how rollbacks affect them, preferably they come back and people don't have to restart their farms/trading halls
- Chests - Losing crazy rare items could be devastating, but rolling them back could lead to dupes if items are taken in/out during the raid, perhaps make them immune to explosions and/or raiding
- Potentially make the rollback optional, can be a individually set by each side, or maybe a mutual thing where both have to agree to potential devastation of their lands
- Potential damage to the wilderness surrounding a base (though that could lead to cool marks of history)
- More goal-oriented back and forth gameplay
- Everyone's lands/builds are safe
- Not participating in the war is more punishing
- Limits number on concurrent wars across the server
- Less possibility for history to leave its mark on the landscape