Pending Which way, MC Server?

;)

refuse the question
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We got a lot of fun ideas on our MC server. Community, World Building, War, Griefing, Creativity, Dungeon Diving, Surviving, Economic Thriving, and more are all present currently, and the balance is trying to be struck to make everyone happy. When we start pushing the community towards growth via voting/promotion, I really think we should really take a deep look at our views and vibes and align them with a philosophy a new player would expect based off potential advertisement tags:

Giants Lair MC [Semi-Vanilla] {SMP} {World Building} {Dungeons}
Diving through worldbuilding servers, there's a lot we have missing that makes a new player may expect:
  • No clan tags/faction tags/town tags near players names in chat
  • Some world building servers utilize race/class plugins to really differentiate people's skills and set them apart in the economy/combat
  • Lots of world building communities don't tolerate "Out of Roleplay" griefing, some outright ban it regardless.
  • TP Restrictions
  • A faction you can't attack of peaceful players influencing the economy doesn't fit either.
Giants Lair MC [Semi-Anarchy] {Community-Focused} {Story-Driven}
Diving through these, we actually qualify closer to semi anarchy than we think. We differ on
  • Our rollback roles. Lots of semi-anarchy servers have a clause of " random griefing with no story or purpose gets rolled back to protect long-term SMP narratives.". No punishments issued, just punishes the sillyness of out of war griefing
  • Land claims are not traditionally an anarchy thing, but they can kept as is/limited to fewer chunks to really encourage tactical use of the system
  • "Peaceful players" may not fit into the narrative of a server like this.
  • TP Restrictions
Giants Lair MC [Semi-Vanilla]{Active Community}{Economy}
We are actually really in line with other servers who advertise communities already. We differ on
  • Griefing rules. Lots of economy driven servers don't tolerate griefing, wars or not.
  • Insiding rules, lots of economy servers don't allow it.
  • PVP Focus is a lot less; lots of economy servers require it to be consentual.

With what I know right, I would push us towards marketing our server as:

Giants Lair MC [Semi-Anarchy SMP] {Story-Driven} {Dungeons} {Economy}

Things I would advocate us adopting/changing
  • Discourage random griefing by allowing staff to rollback non narrative actions, No punishments, just rollbacks.
  • Adopting Clan Tags/Town tags in chat for players
  • Avoiding adding entirely peaceful players to the server if they can interact or influence the economy; let them exist within a narrative, not outside of it.
  • Consider TP restrictions.
 
I know nothing about the minecraft meta, so I'll take your words at face value and assume this isn't an april fooleroni.
I think it's very interesting to hear this comparison of our server vs what's out there, especially as it relates to our server promotion. So thank you for doing the grunt work of compiling all of this.

Speaking for myself, I enjoy survival gameplay but I have zero, possibly negative, interest in PvP fighting/warring. So far I've really enjoyed playing on the server, but for the most part I've just been doing my own basic base setup for the time being - along with chatting and a one-time visit from Noctorious and some cooperation with Pixie. I feel like the worldbuilding/narrative/roleplay'y vibe isn't really there other than the meme trading like the farming conglomerate engages in. I think it'd be cool to be part of and see more people invest into creating an actual world and storylines and narrative depth to our big sandbox. Creating stories together is always fun.

That being said, as mentioned, zero or negative interest in PvP - so I'd be looking to be a peaceful player/faction. I think that can exist within the narrative as we create and develop more and more lore for our little congregation. In fact, I think it can help elevate the PvP roleplay to have peaceful factions contributing to it. E.g. a war where neutral parties are supplying potions, freshly enchanted gear, etc. while themselves not engaging directly in the conflict. Classic arms dealing. Or people terraforming the aftermath of a war and erecting monuments to commemorate the lives and loot lost. I think there's absolutely room for people not engaging in the PvP (fighting) to engage as part of the PvP (narrative). Similarly, factions could for instance wager their work force (peaceful players) in war. Some players might not enjoy that and there's plenty of other opportunities.
All of which is to say, I think this is a discussion worth having and as a peaceful boi, I think the peaceful players can contribute meaningfully to the overall PvP of the server without being a direct part of it <3
 
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