Pending increase gravestone thingy timer

Saturnity

Active member
sometimes mobs will camp your body, very stinky fellas, slight increase on the gravestone timer to avoid player do a server wide rendition of the Battle of Athens





fuck you vindicators. get the fuck off my body I will literally blow us AND my stuff up if it means you can't two-shot me with your fuckass axe again.

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not super big deal, just QOL. Or give us an option to just purchase in-game gravestone timer increase.​
 
Yes I’ve drowned at the bottom of a ocean monument and couldn’t get my stuff bc of the stupid short af timer +2
 
Ngl, this is something I don't think needs to be made even more forgiving. It's already disgustingly forgiving, make multiple sets of armor and a extra weapon so you can go back and fight for your gear.

It's disgustingly forgiving already between /back and the grave which gives an additional 5 minutes of grace to your items on top of the vanilla 5 minutes, and we don't have an entity clear plug-in to cause issues. I don't think it needs to be more forgiving.

-1
 
Ngl, this is something I don't think needs to be made even more forgiving. It's already disgustingly forgiving, make multiple sets of armor and a extra weapon so you can go back and fight for your gear.

It's disgustingly forgiving already between /back and the grave which gives an additional 5 minutes of grace to your items on top of the vanilla 5 minutes, and we don't have an entity clear plug-in to cause issues. I don't think it needs to be more forgiving.

-1
I can definitely see where that comes from, but I think the core functionality has some flaws anyhow. /back just puts you right back where you died , if you were already in your best gear, that means walking into whatever killed you with a worse set right in the middle of where you died (Which again, the mob hordes love to just camp right on top of your spot). One-shot tool, not a stacked safety layer. And the vanilla 5 minutes is mostly cosmetic anyway, since Elite Mobs camping the spot on top of everything else means good luck getting it anyhow, and if you were anywhere near lava, the instant that 5 minutes was up, half of it got flung 4 blocks in every direction aha, so half the scattered drops end up in lava or under mobs. The grave consolidating everything is the only reason recovery is actually viable - the vanilla portion isn't doing the work it sounds like it is.

Nether's the cleanest case for a small bump too. /back can land you somewhere weird, and re-entering through your portal drops you on the wrong end of a long walk. Couple extra minutes mostly just closes that gap.

It also lands hardest on newer players, who are the ones most likely to die in dumb ways to begin with. Someone established that already has a decent foundation shrugs off a lost grave easily, but someone a week in just lost the only decent kit they had. "Bring backups" is fine advice if you have backups. Sure, most of the current players are probably somewhat stable, but if the goal is to ensure that the Minecraft numbers don't follow the TTT server numbers, even the small things can keep people from getting irrationally annoyed and just finding something else to play.

2-3 minutes really isn't a huge swing. And the "disgustingly forgiving" angle kind of cuts both ways tbh, if it's too forgiving for you personally, just don't use it. The change doesn't force anyone into easier recovery, just gives the people who actually need it a slightly bigger window. Nobody loses out on it, and those that can benefit from it, just.. simply benefit, y'know?

I get where it comes from, but it almost comes off that the 5 minutes vanilla is again, cosmetic, as it's nearly useless. If you haven't gotten back to your grave quick enough in that 5 minutes, the last thing that's gonna help is it throwing all your items lol. Especially when the last snapshot you saw of it was like <1 minute but there's a dozen mobs. Yeah you're fucked either way, but even another minute is still another minute that you can try and fight for a container rather than watch it fly out, with a single creeper basically destroying it, which those fuckers love to spawn at the worst times.
 
What's the ideal increase on something like this? 1 minute or so?

Polls have admittedly been leaning PVP orientated controversial suggestions, this consideration would be a fun way to shift things the other way with PvE controversial suggestion.
 
make graves last way longer but remove /back
id unironically never play again i fear. if I used wilds and die with all my shit and cant use back to go back n get it i'll cry LOL

I understand why some people have said increading the timer is a bad idea and have given suggestions (another set of stuff etc). As a more casual player id like to see it increased as I dont have multiple sets of good shit I can use to save my stuff. There have been a couple of times other people have come to save me (of which I have been greateful) but wouldnt need to do if the timer was extended so I could like plan my attack so to speak.

Selfishly id like it extended, from a pfp/hardcore gamer standpoint I see why it would be hated/not appreciated.
 
There's definitely an easy medium.

It appears the PVP suggestions can somewhat screw over the people that don't PVP
(Which in the current state of the server pop PVP is pretty rare anyways it seems but who knows where that can go)

meanwhile the PVE suggestions so far can be boiled down to telling the PVP focused users "don't use it then"

It's in the same boat of the weirdly loud minority of the online MC community sometimes whining about users that play with keep-inventory on and that they're "not actually playing the game" when it's as simple as "just don't use it" rather than Mojang removing the keep-inventory option from the game entirely.

like to be fair, get rid of /back and people will not be fucked to stay on the server very long after dying following a bad /wild and dying instantly and being 5km away. There's already not enough going on in the server to justify any sort of loyalty for a new person after losing a bunch of stuff if you were originally just looking for a simple Vanilla+ server. Chances are if they're joining a random server that talks about being an SMP Vanilla+, they're not expecting a server on the level of factions, otherwise they'd... probably be looking for a factions server.

inb4
"don't be a pussy that's just part of the game!"
ur part of the problem and I quote
"don't use it then"
 
My main thing is that its already disgustingly forgiving, 10 minutes of time is so much time especially with /back. IMO, indicators etc shouldn't be considered a reason for this, it's a risk factor, if you can't afford to lose your gear there, like it was mentioned before, don't do content you can't risk yet, gear up. The other thing is that it also hurts PVP so much. It forces someone pvping someone to be that vindicator that kills them non stop to have them not keep their gear, and I think its quite difficult to make it so that anyone in a pvp scenario doesn't get /back for a decent amount of time after death.

Embrace death, embrace the risk or don't take it IMO
 
Although I'm not disgusted I agree with Zyp, or the Eve Online phrase "don't fly what you can't afford to lose", and not even mentioned that the Soulbound enchantment exists which completely negates the argument of not being able to gear up to get your loot back. If kdk isn't selling it cheap already I'm happy to give a few out
 
i keep a chest with blocks and a knockback sworrd next to my bed, when i die to a vindicator or anothewr strong mob i grab those, /back, then crouch and collect all my stuff at the same time, then hit the mobs back and build up and around me, then i /home or /wild again
 
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