Siddo, why do you think the metaphorical walls you keep talking about will be easier to break down when you are lead vs what you and Anna were doing together? It would also help to know what exactly those walls are, that you are hoping to break through.
Also, I'm seeing a lot of talk of your determination and the idea that that alone is enough. What I haven't seen is any explanation of how you plan to achieve your goals. So far, to me, this thread has felt a lot like things are getting answered but not really being answered, you know?
Wall difficulty;
As mentioned, I think it'll be harder without anna. I don't think it'll be easier when I'm lead vs when anna and I were working together.
What walls;
Among the primary obstacles I see that would fall within the purview of comms lead is:
- Agennon's communication - I think and have expressed to Agennon previously that the way he communicates sets himself up for failure and by extension affects the community.
- The team's culture - This is harder to quantify, because 'culture' is always a fluffy dimension. What I mean when I say this is the apathy and the negative feedback loops that create the apathy. Such as the way we communicate, the way we interact, and the way those back and forths end up leaving us worse for wear.
- The doom spiral - The hope (or lack of same) that the community has for itself.
- The identity of the community - Are we a TTT community? Are we a Minecraft community? What is our community? The answer might seem obvious, but I think that if you ask around, you'll find very differing opinions on this.
How achieve;
Agennon's communication - Assuming for a moment that I get lead, I'll also beat the shit out of Agennon whenever he's being silly. I think Agennon cares a lot - but what the community sees is him caring about the wrong things. Or not caring enough about the right things. And a lot of this comes down to the way he receives and responds to criticism and feedback. I can guide Agennon into improving this aspect because I know a lot about communication from my professional work life. Also, this is where my previously mentioned encouraging conversation with Agennon comes in. There are places where we will fundamentally disagree and I won't be able to directly affect what Agennon does. But I can follow up on those situations and make sure the good things that were said get to flourish despite the miscommunication that would otherwise get in the way.
The team's culture - Changing a culture takes a long time, especially when it's had a year to take root. Along the way, we - myself included - lost sight of being a fun community that was less serious than its predecessors. As soon as toxic or perceived-toxic things started cropping up, we retreated to our reliable shell of rules and careful wording and professionalism. We need to get back out of that shell and one way to do that is - from leadership and down - to accept that fuck ups happen. Very explicitly say "Sorry about fucking up, we'll get it right next time" - of course tailored to the specific incident. But I think that kind of accountability, humility, and safety are absolutely core to fixing the current staff team. It both repairs trust with the community and between individual community members too. It makes the space more chill when people know that they'll be listened to if they have a grievance, and equally that they won't get absolutely blasted if they do fuck up. Individuals will vary, but creating that culture starts with leadership setting the tone. Beyond that accountability and chilling out, is the simple fact of actually talking with people. We are very good at talking *at* people and *to* people. Less practiced when it comes to speaking with people. I think the team and community could benefit from more open dialogue. How do we achieve that, then - I hear you ask in your head to yourself. By demonstrating it. And I think having someone that can see when the communication is slipping and step in to stop shit from derailing will be helpful. To ask the right questions, to take the first step toward listening instead of getting bogged down in "We can't X until they Y" - which just entrenches people and gets in the way of the community's growth and recovery.
The doom spiral - In working on the former two, I think we'll also start to see massive improvements on this vibe of" the community is dying". All the various expressions. Agennon is failing the community, people are demotivated, everyone is resigning, we're cooked, it's so over. Etc. etc. etc. We're already seeing some good initiatives start to take root, but right now is in my view a critical phase. I think intentionally, consistently, and persistently speaking with people, and involving them, is what we need for us to get out of the doom spiral. A lot of the doom spiral is born from people feeling helpless and growing disillusioned with the community. Making sure voices are heard, making sure feedback is not just heard but acted upon, making sure those impacts are relayed right back to the community, will help. If you tell me "this gun feels shit in ttt", it's not enough that I say "Yeah, I hear you, that gun is kinda ass ngl" - it's almost enough that devs fiddle with the numbers. But we only come full circle when we also go back and say "Yeah, this gun did feel like shit. Since you suggested it, we've tried a few other numbers. How does it feel now?" And I think a comms lead is a really strong role to make sure we come full circle in this way, both by being the engine and by reminding others to close the feedback loop. Such that feedback is heard, acted upon, and the impact demonstrated to the people giving feedback. So you can see how your voices are helping change the community and the things we offer.
The identity of the community - This is another cultural thing. How do we balance people who stick around for the community vs single-issue gamers that just join for TTT, AQW, MC, CS2, etc. How do we make each feel like this is the right place to stick around, to perhaps even dip their toes in more than their main game, and integrate with the community as a whole. And equally how do we filter out the people for whom this isn't the right place, before they stink up the living room. I don't think there is a single, right answer to this. But it starts with listening. And I think that's what I do best. My ideal is that the community is first and foremost its people. Without the people, no community. So for this to be a community, people must feel like a part of it. Like their voice matters. That even though there's hundreds of us, we are each valued in being here. A lot of what I said above directly feeds into this. Beyond that, I think, is a conversation leads need to have. To get a clear vision for what they think the community is and direction for what it ought to be. Right now, I think we're still floundering with people having different directions and ideas that exist in isolation from each other. I think a comms lead should - and I aspire to - get our ducks in a row and have a unified vision for what this community should be. Not just rooted in what the owner thinks or what the leads think or what the admins think or what the staff team thinks. I want us to be a community that is run by, for, and with the community. And in some ways, that is at odds with the current direction, and that's okay. In some ways, Agennon may always pull out the big red card and trump all other decisions, and that's okay. But I think we can get close. And I think it'll be worth it.
I hope that gave something more concrete than "I am gung-ho and here I go". If you have questions, criticisms, or didn't feel like I managed to give something tangible, I'm happy to hear that and I'll try my best to quantify it better.