uintancæstir
Active member
Very minor suggestion.
A rework of the Malfunction Pistol & TEC-9's viewmodel & sounds.
Contains an alternate texture for the Malfunction Pistol.
Content pack to work with SWEP testing:
Feedback & questions are appreciated.
Update (Mar 8, 2026): Added icons.
A rework of the Malfunction Pistol & TEC-9's viewmodel & sounds.
Contains an alternate texture for the Malfunction Pistol.
-- -- SOUND LIST -- ---- TEC-9 Sounds --sound.Add({ name = "Weapon_Ctec9.Single", channel = CHAN_USER_BASE+10, volume = 1.0, sound = "csgo/tec9/tec9-1.wav"})sound.Add({ name = "Weapon_Ctec9.Clipout", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/tec9/tec9_clipout.wav"})sound.Add({ name = "Weapon_Ctec9.Clipin", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/tec9/tec9_clipin.wav"})sound.Add({ name = "Weapon_Ctec9.Draw", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/tec9/tec9_draw.wav"})sound.Add({ name = "Weapon_Ctec9.Boltpull", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/tec9/tec9_boltpull.wav"})sound.Add({ name = "Weapon_Ctec9.Boltrelease", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/tec9/tec9_boltrelease.wav"})-- Malfunction Sounds --sound.Add({ name = "Weapon_Malfunc.Single", channel = CHAN_USER_BASE+10, volume = 1.0, sound = "csgo/usp/usp1.wav"})sound.Add({ name = "Weapon_Cusp.Clipout", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/usp/usp_clipout.wav"})sound.Add({ name = "Weapon_Cusp.Clipin", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/usp/usp_clipin.wav"})sound.Add({ name = "Weapon_Cusp.Slideback", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/usp/usp_slideback.wav"})sound.Add({ name = "Weapon_Cusp.Slideback2", channel = CHAN_ITEM, volume = 1.0, sound = "csgo/usp/usp_slideback2.wav"})SWEP.ViewModelFOV = 54SWEP.Primary.Sound = Sound( "Weapon_Ctec9.Single" )SWEP.ViewModel = "models/weapons/tec9/v_csgo_tec9.mdl"SWEP.WorldModel = "models/weapons/tec9/w_ttt_tec9.mdl"SWEP.IronSightsPos = Vector( -11.55, -6, 8.11 )SWEP.IronSightsAng = Vector( -5.94, -8.18, 0 )SWEP.ViewModelFOV = 70SWEP.Primary.Sound = Sound( "Weapon_Malfunc.Single" )SWEP.ViewModel = "models/weapons/malfunction_pistol/v_csgo_usp.mdl"SWEP.WorldModel = "models/weapons/malfunction_pistol/w_pist_223.mdl"Content pack to work with SWEP testing:
gl_misc_pistol_reworks
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Feedback & questions are appreciated.
Update (Mar 8, 2026): Added icons.
Last edited: