Saturnity
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The Docs
Saturnity’s Silly Guide Click an item to get taken to it. Essentials 3 Homes 3 Teleporting 3 Warps and Spawn 3 Chat and Messaging 3 Economy 4 Kits and Misc 4 Jobs 4 QuickShop 4 StoreBuyback 5 LotterySix 5 AxTrade 5 Lands 6 mcMMO 6 Mining 6 Woodcutting 7 Excavation 7 Herbalism 8 Fishing 8 Swords ...
Using a list from the leads I tried to get what I could. The link allows comments, feel free to also drop anything that you'd like players to know here or on the doc. Made plugin names/importantish green for easier scrolling here on the forums. Doc has an index.
Essentials
It handles homes, warps, teleporting, messaging, kits, and a bunch of utility stuff you'll use every single day.Homes
- /sethome [name] - Save your current location as a home. You can have multiple named homes.
- /home [name] - Teleport to one of your saved homes.
- /delhome [name] - Delete a home you no longer need.
- /homes - List all your saved homes.
Teleporting
- /tpa <player> - Request to teleport to another player.
- /tpahere <player> - Request that another player teleports to you.
- /tpaccept - Accept an incoming teleport request.
- /tpdeny - Deny an incoming teleport request.
- /back - Return to your previous location. Also works after death.
Warps and Spawn
- /spawn - Return to the world spawn point.
Chat and Messaging
- /msg <player> <text> - Send a private message to another player.
- /r <text> - Reply to the last private message you received.
- /ignore <player> - Block messages from a specific player.
Economy
- /balance (Also /bal) - Check how much money you currently have.
- /pay <player> <amount> - Send money to another player.
- /baltop - See the richest players on the server.
Misc
- /afk - Mark yourself as AFK.
- /seen <player> - Check when a player was last online.
- /realname <nick> - Find a player's real username from their display name.
Jobs
Jobs lets you earn money by doing things you'd probably be doing anyway, like mining, farming, fishing, or fighting mobs. You level up each job the more you work it, which increases how much you earn per action. You can join 3 at one time.- /jobs browse - Browse all available jobs.
- /jobs join <job> - Join a job to start earning from it.
- /jobs leave <job> - Leave a job you no longer want.
- /jobs info <job> - See what actions a job pays you for and how much.
- /jobs stats - Check your current job levels and earnings.
- /jobs top - See who's highest level in each job.
QuickShop
QuickShop lets players set up their own shops using chests. You can buy from and sell to player-run shops around the server, or open your own.Using shops: Walk up to a chest with a sign on it. Right-click to buy, left-click to sell. The sign shows the price and stock.
Running your own shop:
- /qs create <price> - Create a shop on the chest you're looking at. Put items in it first.
- /qs setbuy - Set your shop to buy mode (you buy from players).
- /qs setsell - Set your shop to sell mode (players buy from you).
- /qs setprice <price> - Update the price on a shop.
- /qs find <item> - Search for the nearest shop selling a specific item.
StoreBuyback
StoreBuyback is a server-side shop where you can sell certain items directly for cash. Handy for offloading common drops when no player shops are around.- /sell hand - Sell whatever item you're currently holding. However, if you do not specify a number, it will sell ALL of that item specifically. Such as holding a dirt block, it will sell all of your dirt blocks.
- /sell all - Sell all sellable items in your inventory at once.
LotterySix
A lottery system. Buy tickets, pick numbers. Jackpots stack up if nobody wins for a while.- /lottery play - Open the lottery menu to buy tickets and check draws.
- /lottery balance - See how much money is currently in the jackpot.
- /lottery results - Check the results of past draws.
AxTrade
AxTrade is a safe player-to-player trading system. Both parties add items and money to a trade window, and neither side finalizes until both click confirm.- /trade <player> - Send a trade request to another player.
Lands
Lands is the server's land claiming system. Claim chunks to protect your builds and control who can build, use chests, open doors, and more on your land.- /lands create <name> - Create a new land (your first claimed chunk).
- /lands claim - Claim the chunk you're currently standing in.
- /lands unclaim - Unclaim the chunk you're standing in.
- /lands menu - Open the land management GUI.
- /lands map - Show a chunk map of what's claimed around you.
- /lands info - See details about the land you're standing in.
- /lands trust <player> - Add someone to your land with member permissions.
- /lands untrust <player> - Remove a player from your land.
- /lands storage - Shows you what's inside your barrel. (Also works somewhat as an enderchest, no you can't put a hopper on it to have infinite inventory, I tried smh)
Some of this info can be seen as well if you click on your bell/barrel.
mcMMO
mcMMO is one of the deepest plugins on the server and it's worth actually understanding how it works because it changes a lot about how efficient your day-to-day gameplay is. Every action you take in specific categories earns XP in that skill. The higher your level, the better your passive bonuses get and the more powerful your active abilities become.There are two types of abilities in mcMMO: passives that work automatically in the background, and actives that you trigger manually, usually by right-clicking while holding the relevant tool. Active abilities have a cooldown so you can't spam them.
Mining
Mining XP comes from breaking stone-type blocks and ores. It's one of the fastest skills to level if you do any amount of underground work.Passives:
- Double Drop - A passive chance to get two drops instead of one from any ore or stone you mine. This scales up significantly at higher levels and stacks very well with the Fortune enchantment.
- Blast Mining - If you use TNT to mine, higher Mining level increases the yield and reduces debris.
Woodcutting
Woodcutting XP comes from breaking log blocks. One of the most satisfying skills once you get it high enough.Passives:
- Double Drop - Passive chance to get extra logs from each block broken.
- Leaf Blower - At a certain level, axes instantly break leaf blocks with no drop. Great for clearing trees or building in forests without the tedium of waiting for leaf decay.
As a bonus, if you’re looking for a lot of wood, if type doesn’t matter go to the Jungle biome, search for trees close by, activate the ability and attempt to quickly mine each tree, if you can do it quick enough it will collect all of them. If type does matter, either run quickly or plant saplings nearby each other and use bonemeal, then use the ability to collect them all.
Excavation
Excavation XP comes from breaking dirt, sand, gravel, clay, and soul sand. It's not as fast to level as Mining but the treasure drops make it worth investing in.Passives:
- Treasure - Passive chance to find items while digging. What you can find scales with level and includes things like cocoa beans, gunpowder, mushrooms, bones, string, eggs, and at higher levels more valuable items. This makes terraforming and digging actually worthwhile beyond just moving dirt.
Herbalism
Herbalism XP comes from farming crops and harvesting plants. Wheat, carrots, potatoes, melons, pumpkins, sugar cane, cacti, nether wart, and most other plant-type blocks all count.Passives:
- Double Drop - Passive chance for extra crop yield on harvest.
- Farmer's Diet - At higher levels, food items restore more hunger points than they normally would. This effectively makes your food supply go further without changing anything about how you play.
- Hylian Luck - Passive chance to find hidden drops like seeds or mushrooms when breaking grass, dead bushes, or flowers.
Fishing
Fishing XP comes from, well.. fishing. It's a slower skill to level passively but the abilities are worth it, especially Shake.Passives:
- Magic Hunter - Passive chance to find treasure while fishing. This goes beyond vanilla treasure and can include enchanted books, enchanted tools, name tags, saddles, and other valuable items. The quality of treasure improves with level.
- Fisherman's Diet - Fish items restore more hunger at higher levels, same as Farmer's Diet for Herbalism.
- Master Angler - At higher levels you get a passive bonus to bite rate, particularly in rain and in ocean biomes.
Swords
Swords XP comes from killing mobs and players with swords. This and Axes are your primary combat skills.Passives:
- Bleed - Passive chance to cause a mob to bleed on hit, dealing additional damage over several seconds after your attack. Bleed ticks ignore armor to some degree.
- Counter Attack - While blocking, there's a passive chance to reflect a portion of incoming melee damage back at the attacker.
- Rupture - At higher levels, bleed can stack multiple times on the same target, dealing serious damage over time.
Axes
Axes XP comes from killing mobs and players with axes. A slower swing than swords at the cost of higher base damage, and the passives are excellent.Passives:
- Critical Hit - Passive chance to deal a critical hit doing roughly double damage. Stacks with Minecraft's vanilla critical hit mechanic.
- Impact - Axes deal bonus damage against armored targets specifically. The more armor a mob or player is wearing, the more bonus damage you deal.
- Armor Impact - Your axe attacks passively damage the durability of the enemy's armor over time, degrading their protection through a fight.
Archery
Archery XP comes from hitting mobs and players with arrows.Passives:
- Skill Shot - A flat damage bonus to all arrows that scales directly with your Archery level. At high levels this makes bows considerably stronger than their base stats suggest.
- Daze - Passive chance to cause confusion on hit, giving the target nausea and briefly disorienting them. In PvP this is particularly punishing to be on the receiving end of.
- Arrow Retrieval - Passive chance to have the arrows you shoot come back to you after hitting a mob or a surface. Saves a significant amount of arrows over time.
Unarmed
Unarmed XP comes from hitting things with your bare fists. Not the most conventional playstyle but the passives are actually solid if you find yourself without a weapon.Passives:
- Iron Arm Style - Passive damage bonus to unarmed attacks that scales with level.
- Arrow Deflect - Passive chance to deflect incoming arrows when you have nothing in your hand. Higher level means higher deflect chance.
- Disarm - Passive chance to knock the weapon out of an enemy player's hand on hit, forcing them to scramble to pick it back up.
Acrobatics
Acrobatics XP comes from taking fall damage. You level this by falling. This does not mean throwing yourself off cliffs is a good idea, but it does mean you'll naturally level it over time.Passives:
- Roll - Passive chance to completely negate fall damage. At higher levels this triggers very consistently and makes moderate falls completely harmless.
- Graceful Roll - Holding Shift while landing increases your Roll chance and the amount of damage negated even when Roll doesn't fully trigger. Get in the habit of holding Shift when falling.
- Dodge - Passive chance to take half damage from incoming melee hits. In extended fights this can be a significant effective health increase.
Taming
Taming XP comes from taming wolves and cats, and from having your wolves deal damage to enemies. If you use pets as part of your playstyle, leveling this makes them dramatically more useful.Wolf Passive Upgrades (unlocked by Taming level):
- Thick Fur - Your wolves take reduced physical damage.
- Shock Proof - Your wolves take reduced damage from explosions.
- Holy Hound - Your wolves become immune to poison, fire, and fall damage.
- Sharpened Claws - Your wolves deal more damage per bite.
- Gore - Your wolves' bites can cause the Bleed effect, dealing damage over time.
- Fast Food Service - Your wolves have a chance to heal themselves when they deal damage.
- Environmentally Aware - Your wolves avoid hazards like cacti, lava, and cliffs.
- Pummel - Your wolves' attacks have a chance to knock enemies back.
- Beast Lore - Right-click a tamed pet with a bone to inspect its current health and stats.
- Call of the Wild - Use bones or fish in your hand to summon a wolf or cat companion without needing to find one in the wild.
Repair
Repair XP comes from repairing items on an iron block, using whatever material the item is made from (iron for iron tools, diamonds for diamond tools, etc.).Passives:
- Super Repair - Passive chance to restore double the durability when repairing. At high levels repairs become extremely efficient.
- Arcane Forging - This is the most important one. Normally repairing enchanted items risks losing or downgrading enchantments. Arcane Forging gives you a passive chance to preserve all enchantments at full level during repairs. The chance increases with Repair level until at high levels you have near-100% preservation. This makes investing in Repair extremely valuable for maintaining top-tier enchanted gear long-term.
Alchemy
Alchemy XP comes from brewing potions. It extends the vanilla brewing system with extra functionality.Passives:
- Catalysis - Increases brewing speed. At higher levels potions brew significantly faster than vanilla.
- Concoctions - Unlocks the ability to brew potions using ingredient combinations not possible in vanilla Minecraft. Higher Alchemy level unlocks more exotic recipes. Check the server's custom recipe list for what's available.
General mcMMO Commands
- /mcstats - View all your mcMMO skill levels in one place.
- /<skillname> - View detailed info, current level, and what unlocks next for a specific skill (e.g., /mining, /swords, /acrobatics).
- /mctop [skill] - Leaderboard for overall power level or a specific skill.
- /mcability - Toggle whether right-click activates your active ability. Turn this off if activation is interfering with normal gameplay, like if it keeps triggering when you open chests.
- /party create <name> - Create a party.
- /party join <name> - Join an existing party.
- /party invite <player> - Invite a player to your party.
- /party shareexp - Toggle XP sharing within the party.
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