• An announcement has been posted regarding the data loss and rollback to February 8, 2026 data. The thread can be viewed here.

Plugin Guides

Saturnity

Member
Been working on this today. Feel free to leave comments if anything is wrong, I tried to get what I could from Wiki's, other servers, mod page, etc etc, just might not match perfectly, some of the stuff in the server is different compared to the like.. Original plugin? + The doc is on anonymous mode so no worries about your email/pfp showing up if you view it lol.

Using a list from the leads I tried to get what I could. The link allows comments, feel free to also drop anything that you'd like players to know here or on the doc. Made plugin names/importantish green for easier scrolling here on the forums. Doc has an index.




Essentials

It handles homes, warps, teleporting, messaging, kits, and a bunch of utility stuff you'll use every single day.

Homes​

  • /sethome [name] - Save your current location as a home. You can have multiple named homes.
  • /home [name] - Teleport to one of your saved homes.
  • /delhome [name] - Delete a home you no longer need.
  • /homes - List all your saved homes.
Name your homes something useful like /sethome base or /sethome farm so you don't lose track of them. You will also find your most recent slept-in bed here.

Teleporting​

  • /tpa <player> - Request to teleport to another player.
  • /tpahere <player> - Request that another player teleports to you.
  • /tpaccept - Accept an incoming teleport request.
  • /tpdeny - Deny an incoming teleport request.
  • /back - Return to your previous location. Also works after death.

Warps and Spawn​

  • /spawn - Return to the world spawn point.

Chat and Messaging​

  • /msg <player> <text> - Send a private message to another player.
  • /r <text> - Reply to the last private message you received.
  • /ignore <player> - Block messages from a specific player.

Economy​

  • /balance (Also /bal) - Check how much money you currently have.
  • /pay <player> <amount> - Send money to another player.
  • /baltop - See the richest players on the server.

Misc​

  • /afk - Mark yourself as AFK.
  • /seen <player> - Check when a player was last online.
  • /realname <nick> - Find a player's real username from their display name.

Jobs

Jobs lets you earn money by doing things you'd probably be doing anyway, like mining, farming, fishing, or fighting mobs. You level up each job the more you work it, which increases how much you earn per action. You can join 3 at one time.

  • /jobs browse - Browse all available jobs.
  • /jobs join <job> - Join a job to start earning from it.
  • /jobs leave <job> - Leave a job you no longer want.
  • /jobs info <job> - See what actions a job pays you for and how much.
  • /jobs stats - Check your current job levels and earnings.
  • /jobs top - See who's highest level in each job.

QuickShop

QuickShop lets players set up their own shops using chests. You can buy from and sell to player-run shops around the server, or open your own.

Using shops: Walk up to a chest with a sign on it. Right-click to buy, left-click to sell. The sign shows the price and stock.

Running your own shop:

  • /qs create <price> - Create a shop on the chest you're looking at. Put items in it first.
  • /qs setbuy - Set your shop to buy mode (you buy from players).
  • /qs setsell - Set your shop to sell mode (players buy from you).
  • /qs setprice <price> - Update the price on a shop.
  • /qs find <item> - Search for the nearest shop selling a specific item.
Shift + right-click your own shop chest to open its management menu.

StoreBuyback

StoreBuyback is a server-side shop where you can sell certain items directly for cash. Handy for offloading common drops when no player shops are around.

  • /sell hand - Sell whatever item you're currently holding. However, if you do not specify a number, it will sell ALL of that item specifically. Such as holding a dirt block, it will sell all of your dirt blocks.
  • /sell all - Sell all sellable items in your inventory at once.

LotterySix

A lottery system. Buy tickets, pick numbers. Jackpots stack up if nobody wins for a while.

  • /lottery play - Open the lottery menu to buy tickets and check draws.
  • /lottery balance - See how much money is currently in the jackpot.
  • /lottery results - Check the results of past draws.

AxTrade

AxTrade is a safe player-to-player trading system. Both parties add items and money to a trade window, and neither side finalizes until both click confirm.

  • /trade <player> - Send a trade request to another player.
Once both players accept, a GUI opens where you each add what you're offering. Both sides have to confirm before anything gets exchanged.


Lands

Lands is the server's land claiming system. Claim chunks to protect your builds and control who can build, use chests, open doors, and more on your land.
  • /lands create <name> - Create a new land (your first claimed chunk).
  • /lands claim - Claim the chunk you're currently standing in.
  • /lands unclaim - Unclaim the chunk you're standing in.
  • /lands menu - Open the land management GUI.
  • /lands map - Show a chunk map of what's claimed around you.
  • /lands info - See details about the land you're standing in.
  • /lands trust <player> - Add someone to your land with member permissions.
  • /lands untrust <player> - Remove a player from your land.
  • /lands storage - Shows you what's inside your barrel. (Also works somewhat as an enderchest, no you can't put a hopper on it to have infinite inventory, I tried smh)
Use /lands map before you start building somewhere new to make sure you're not inside someone else's claim.

Some of this info can be seen as well if you click on your bell/barrel.

mcMMO

mcMMO is one of the deepest plugins on the server and it's worth actually understanding how it works because it changes a lot about how efficient your day-to-day gameplay is. Every action you take in specific categories earns XP in that skill. The higher your level, the better your passive bonuses get and the more powerful your active abilities become.

There are two types of abilities in mcMMO: passives that work automatically in the background, and actives that you trigger manually, usually by right-clicking while holding the relevant tool. Active abilities have a cooldown so you can't spam them.

Mining​

Mining XP comes from breaking stone-type blocks and ores. It's one of the fastest skills to level if you do any amount of underground work.

Passives:
  • Double Drop - A passive chance to get two drops instead of one from any ore or stone you mine. This scales up significantly at higher levels and stacks very well with the Fortune enchantment.
  • Blast Mining - If you use TNT to mine, higher Mining level increases the yield and reduces debris.
Active Ability - Super Breaker: Right-click with your pickaxe before mining to activate it. For roughly 15 seconds (scaled by level) you mine at extreme speed and your Double Drop chance is massively increased. Use this on diamond or ancient debris veins when you find them. The cooldown is significant so don't waste it on cobblestone.

Woodcutting​

Woodcutting XP comes from breaking log blocks. One of the most satisfying skills once you get it high enough.

Passives:
  • Double Drop - Passive chance to get extra logs from each block broken.
  • Leaf Blower - At a certain level, axes instantly break leaf blocks with no drop. Great for clearing trees or building in forests without the tedium of waiting for leaf decay.
Active Ability - Tree Feller: Right-click with your axe before hitting a log to activate it. When you break any log in a connected tree, the entire tree drops at once. It costs durability proportional to the size of the tree, so keep your axe in good shape. Excellent for clearing large oak or jungle trees. Having Unbreaking on your axe matters a lot here.

As a bonus, if you’re looking for a lot of wood, if type doesn’t matter go to the Jungle biome, search for trees close by, activate the ability and attempt to quickly mine each tree, if you can do it quick enough it will collect all of them. If type does matter, either run quickly or plant saplings nearby each other and use bonemeal, then use the ability to collect them all.

Excavation​

Excavation XP comes from breaking dirt, sand, gravel, clay, and soul sand. It's not as fast to level as Mining but the treasure drops make it worth investing in.

Passives:
  • Treasure - Passive chance to find items while digging. What you can find scales with level and includes things like cocoa beans, gunpowder, mushrooms, bones, string, eggs, and at higher levels more valuable items. This makes terraforming and digging actually worthwhile beyond just moving dirt.
Active Ability - Giga Drill Breaker: Right-click with your shovel before digging to activate it. Functions like Super Breaker but for shovel-type blocks. Greatly increased dig speed and treasure drop rates for the duration. Good for sand and gravel runs.

Herbalism​

Herbalism XP comes from farming crops and harvesting plants. Wheat, carrots, potatoes, melons, pumpkins, sugar cane, cacti, nether wart, and most other plant-type blocks all count.

Passives:
  • Double Drop - Passive chance for extra crop yield on harvest.
  • Farmer's Diet - At higher levels, food items restore more hunger points than they normally would. This effectively makes your food supply go further without changing anything about how you play.
  • Hylian Luck - Passive chance to find hidden drops like seeds or mushrooms when breaking grass, dead bushes, or flowers.
Active Ability - Green Terra: Right-click with a hoe to activate it. For the duration, breaking grass-type blocks has a very high chance to drop seeds, and seeds in your inventory are automatically planted in tilled soil as you walk over it. Incredible for setting up large farms quickly.

Fishing​

Fishing XP comes from, well.. fishing. It's a slower skill to level passively but the abilities are worth it, especially Shake.

Passives:
  • Magic Hunter - Passive chance to find treasure while fishing. This goes beyond vanilla treasure and can include enchanted books, enchanted tools, name tags, saddles, and other valuable items. The quality of treasure improves with level.
  • Fisherman's Diet - Fish items restore more hunger at higher levels, same as Farmer's Diet for Herbalism.
  • Master Angler - At higher levels you get a passive bonus to bite rate, particularly in rain and in ocean biomes.
Active Ability - Shake: With your fishing rod in hand, right-click a mob to "shake" loot off it as if you caught it on a hook. This causes it to drop random loot from its drop table without killing it. Very useful for grinding specific drops off mobs you don't necessarily want to kill, or for getting drops that are annoying to farm normally.

Swords​

Swords XP comes from killing mobs and players with swords. This and Axes are your primary combat skills.

Passives:
  • Bleed - Passive chance to cause a mob to bleed on hit, dealing additional damage over several seconds after your attack. Bleed ticks ignore armor to some degree.
  • Counter Attack - While blocking, there's a passive chance to reflect a portion of incoming melee damage back at the attacker.
  • Rupture - At higher levels, bleed can stack multiple times on the same target, dealing serious damage over time.
Active Ability - Serrated Strikes: Right-click with your sword before attacking to activate it. Your next strike deals area-of-effect damage hitting all nearby mobs and applies multiple stacks of bleed to everything hit. Excellent in mob grinders or anywhere enemies are grouped up.

Axes​

Axes XP comes from killing mobs and players with axes. A slower swing than swords at the cost of higher base damage, and the passives are excellent.

Passives:
  • Critical Hit - Passive chance to deal a critical hit doing roughly double damage. Stacks with Minecraft's vanilla critical hit mechanic.
  • Impact - Axes deal bonus damage against armored targets specifically. The more armor a mob or player is wearing, the more bonus damage you deal.
  • Armor Impact - Your axe attacks passively damage the durability of the enemy's armor over time, degrading their protection through a fight.
Active Ability - Skull Splitter: Right-click with your axe before attacking to activate it. Your attacks deal area-of-effect damage to nearby enemies, scaled by your Axes level. Weaker AoE than Serrated Strikes but hits harder on individual targets.

Archery​

Archery XP comes from hitting mobs and players with arrows.

Passives:
  • Skill Shot - A flat damage bonus to all arrows that scales directly with your Archery level. At high levels this makes bows considerably stronger than their base stats suggest.
  • Daze - Passive chance to cause confusion on hit, giving the target nausea and briefly disorienting them. In PvP this is particularly punishing to be on the receiving end of.
  • Arrow Retrieval - Passive chance to have the arrows you shoot come back to you after hitting a mob or a surface. Saves a significant amount of arrows over time.

Unarmed​

Unarmed XP comes from hitting things with your bare fists. Not the most conventional playstyle but the passives are actually solid if you find yourself without a weapon.

Passives:

  • Iron Arm Style - Passive damage bonus to unarmed attacks that scales with level.
  • Arrow Deflect - Passive chance to deflect incoming arrows when you have nothing in your hand. Higher level means higher deflect chance.
  • Disarm - Passive chance to knock the weapon out of an enemy player's hand on hit, forcing them to scramble to pick it back up.
Active Ability - Berserk: Activate by right-clicking with empty hands. Dramatically increases unarmed damage for the duration. Pairs well with Disarm since if you knock their weapon out, you can follow up with empowered fists.

Acrobatics​

Acrobatics XP comes from taking fall damage. You level this by falling. This does not mean throwing yourself off cliffs is a good idea, but it does mean you'll naturally level it over time.

Passives:
  • Roll - Passive chance to completely negate fall damage. At higher levels this triggers very consistently and makes moderate falls completely harmless.
  • Graceful Roll - Holding Shift while landing increases your Roll chance and the amount of damage negated even when Roll doesn't fully trigger. Get in the habit of holding Shift when falling.
  • Dodge - Passive chance to take half damage from incoming melee hits. In extended fights this can be a significant effective health increase.
I have found that as a good habit, every time you fall a good height, hold shift. It’s saved me a LOT so far.

Taming​

Taming XP comes from taming wolves and cats, and from having your wolves deal damage to enemies. If you use pets as part of your playstyle, leveling this makes them dramatically more useful.

Wolf Passive Upgrades (unlocked by Taming level):
  • Thick Fur - Your wolves take reduced physical damage.
  • Shock Proof - Your wolves take reduced damage from explosions.
  • Holy Hound - Your wolves become immune to poison, fire, and fall damage.
  • Sharpened Claws - Your wolves deal more damage per bite.
  • Gore - Your wolves' bites can cause the Bleed effect, dealing damage over time.
  • Fast Food Service - Your wolves have a chance to heal themselves when they deal damage.
  • Environmentally Aware - Your wolves avoid hazards like cacti, lava, and cliffs.
  • Pummel - Your wolves' attacks have a chance to knock enemies back.
Active Abilities:
  • Beast Lore - Right-click a tamed pet with a bone to inspect its current health and stats.
  • Call of the Wild - Use bones or fish in your hand to summon a wolf or cat companion without needing to find one in the wild.

Repair​

Repair XP comes from repairing items on an iron block, using whatever material the item is made from (iron for iron tools, diamonds for diamond tools, etc.).

Passives:
  • Super Repair - Passive chance to restore double the durability when repairing. At high levels repairs become extremely efficient.
  • Arcane Forging - This is the most important one. Normally repairing enchanted items risks losing or downgrading enchantments. Arcane Forging gives you a passive chance to preserve all enchantments at full level during repairs. The chance increases with Repair level until at high levels you have near-100% preservation. This makes investing in Repair extremely valuable for maintaining top-tier enchanted gear long-term.

Alchemy​

Alchemy XP comes from brewing potions. It extends the vanilla brewing system with extra functionality.

Passives:
  • Catalysis - Increases brewing speed. At higher levels potions brew significantly faster than vanilla.
  • Concoctions - Unlocks the ability to brew potions using ingredient combinations not possible in vanilla Minecraft. Higher Alchemy level unlocks more exotic recipes. Check the server's custom recipe list for what's available.

General mcMMO Commands​

  • /mcstats - View all your mcMMO skill levels in one place.
  • /<skillname> - View detailed info, current level, and what unlocks next for a specific skill (e.g., /mining, /swords, /acrobatics).
  • /mctop [skill] - Leaderboard for overall power level or a specific skill.
  • /mcability - Toggle whether right-click activates your active ability. Turn this off if activation is interfering with normal gameplay, like if it keeps triggering when you open chests.
  • /party create <name> - Create a party.
  • /party join <name> - Join an existing party.
  • /party invite <player> - Invite a player to your party.
  • /party shareexp - Toggle XP sharing within the party.
Parties share XP with nearby members, so grouping up with friends while grinding benefits everyone. The XP share radius is limited so you still need to be relatively close together.
 
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ExcellentEnchants

ExcellentEnchants replaces and significantly expands the vanilla enchantment pool. Custom enchantments appear in the enchanting table alongside vanilla ones, and custom enchant books can be found in loot chests, traded with players, or fished up. The application method is identical to vanilla so there's no new mechanic to learn for putting them on your gear.

Use /enchants list to see the full list of what's active on this server specifically. The admin can enable or disable individual enchants so the list below covers what ExcellentEnchants commonly includes, not necessarily everything here.

How to Get Custom Enchantments​

  • Enchanting Table - Custom enchants appear in the table alongside vanilla ones. Lapis and level costs work identically to vanilla.
  • Enchanted Books - Books with custom enchants drop from mobs, appear in chests, and can be fished up. Apply them with an anvil.
  • Combining Books - Two books of the same custom enchant at the same level combine into the next level, same as vanilla.
  • Villager Trades - Some custom enchant books may show up in librarian trades depending on how the server is configured.

Enchantment Conflicts​

Custom enchants can conflict with each other and with vanilla enchants just like the vanilla system works. The item tooltip will tell you if two enchants are incompatible. Use /enchants info <name> before investing heavily in combining books so you know what it conflicts with before you spend the resources.

Weapon Enchantments​

These apply to swords and axes.

  • Telekinesis - Drops from any block you break or mob you kill go directly into your inventory instead of landing on the ground. Eliminates the risk of losing drops to lava or the void. Highly recommended on any weapon you use for mob grinding and on your primary pickaxe. The server also has a command to do this already. Goes for ALL telekinesis enchants.
  • Vampirism - Each hit heals you for a percentage of the damage dealt. The healing scales with enchant level. Excellent for solo mob grinding since it reduces how much you need to eat or retreat during extended fights.
  • Ice Aspect - Applies a slow effect to targets on hit, reducing their movement speed. Great for kiting aggressive mobs or making melee PvP easier to control.
  • Thunder Aspect - Summons a lightning strike on targets you hit. Deals additional fire and lightning damage on top of your base hit.
  • Cripple - Reduces enemy attack speed on hit. The enemy's swing rate slows down, giving you an effective defense advantage in melee.
  • Overload - Increases your maximum damage output, pushing hits past the normal vanilla cap. Gets notably powerful at higher enchant levels.
  • Decapitate - Adds a chance to drop the mob's head on kill. Useful if you're collecting heads for decoration or if the server has mechanics tied to them.
  • Enlightened - Bonus damage against undead mobs specifically: zombies, skeletons, phantoms, wither skeletons, the Wither. Can apply to targets that vanilla Smite misses in some configurations.
  • Demolition - Bonus damage against constructs: iron golems, snow golems, shulkers. Niche but useful in EliteMobs dungeons that feature golem-type enemies.
  • Void Strike - Deals bonus damage to mobs in dark areas or that have recently been in darkness. Pairs naturally with cave exploration and dungeon crawling where most mobs spawn in low-light conditions.

Armor Enchantments​

These go on helmets, chestplates, leggings, and boots. Most of them can appear on any armor piece.

  • Regrowth - Your armor slowly regenerates your health over time passively. The rate scales with enchant level. Having it on multiple pieces stacks the regen. Reduces food consumption significantly over long play sessions.
  • Tank - Reduces the knockback you receive from hits. At high levels you barely move when struck, which is great for standing your ground against heavy hitters like EliteMobs bosses that otherwise launch you across the room.
  • Saturation - Slows your hunger drain passively. At higher levels your food bar depletes noticeably slower, meaning your food supplies stretch further and you spend less time eating in the middle of combat.
  • Ender Walker - Passively reduces the aggro range of Endermen around you. At high enough levels, Endermen functionally ignore you unless you directly attack them or stare at them up close. Huge quality of life for End content and general overworld exploration.
  • Nimble - Increases your movement speed passively. The boost is noticeable, though there are usually per-piece diminishing returns to prevent absurd stacking.
  • Deflection - Passive chance to deflect projectiles including arrows and some magic attacks. When it procs the projectile simply doesn't connect. Higher levels proc more often.
  • Veteran - Increases your total maximum health, directly raising your HP bar. One of the strongest defensive enchants for longer fights like boss encounters.

Tool Enchantments​

These apply to pickaxes, shovels, axes, and hoes.

  • Telekinesis - Same as the weapon version. Drops go directly to your inventory. The one you want on your primary mining pickaxe above most other custom enchants.
  • Smelter - Ores and certain blocks are automatically smelted when broken. Iron and gold ore drop ingots directly, sand drops glass, etc. Removes the need to smelt after mining trips entirely.
  • Harvester - Automatically replants crops when you break them. Break a fully grown wheat crop and seeds are replanted in the same block instantly. Makes large farms much faster to harvest since you don't need to replant manually.
  • Cutdown - Axes with this enchant drop all connected logs when you break one, similar to mcMMO's Tree Feller but as a passive enchant with no activation required. Conflicts with Tree Feller so choose one approach or the other.

Bow and Crossbow Enchantments​

  • Explosive Arrow - Arrows deal area damage on impact, creating a small explosion effect. Does not break blocks on most server configurations, just damages entities in the blast radius. Excellent for fighting groups of mobs.
  • Confusion - Arrows apply Nausea to targets on hit, briefly scrambling their screen. Situationally very annoying to deal with in PvP.
  • Lifesteal - Arrows heal you for a portion of the damage they deal. Ranged sustain, pairs well with Vampirism if you switch between melee and ranged depending on the fight.
  • Ignition - Arrows set targets on fire on hit. Similar to the vanilla Flame enchant but potentially with a longer or differently scaled burn duration.

Fishing Rod Enchantments​

  • Sponge - Reduces the wait time before a bite, making fishing faster. Stacks with mcMMOs Fishing level bonuses.
  • Magnet - Increases the chance of catching treasure items instead of fish or junk. Excellent paired with mcMMO Fishing's Magic Hunter passive for a full treasure-hunting setup.

Tips for Building Your Enchant Setup​

If you're just getting started with custom enchants, a reasonable priority order is:

  1. Regrowth on your chestplate because it's the biggest armor slot and the passive regen adds up quickly.
  2. Vampirism on your primary weapon for passive sustain during any mob grinding you do.
  3. Saturation on boots or leggings once you're thinking about long farm and grind sessions.
  4. Fill the rest in based on what you actually do most. Running dungeons? Veteran and Tank become priorities. PvP-focused? Ice Aspect and Cripple become more relevant. Heavy miner? Smelter on a second pickaxe saves a lot of furnace time. Etc etc.



EliteMobs

EliteMobs adds an entire parallel progression system alongside everything else on the server. It has its own mobs, its own currency, its own gear system, its own dungeons, and its own quest line. If you've ever wanted a proper RPG gear loop inside Minecraft, this is it. More or less.

The Core Loop​

The basic gameplay loop works like this:

  1. Kill Elite mobs in the world to get Elite Coins and gear drops.
  2. Spend Elite Coins at the Adventurer's Guild on better gear and consumables.
  3. Use better gear to fight higher level Elites and access dungeons.
  4. Repeat, scaling up through increasingly difficult content as your gear improves.
This runs completely separately from the regular server economy. Elite Coins can't be spent at QuickShop or StoreBuyback, and regular server money doesn't buy EliteMobs gear.

Elite Mobs in the Open World​

Elite mobs spawn naturally throughout the world. You'll know one when you see it because they have a nameplate showing their name, level, and a health bar above their head.

Level is the most important thing to look at. An Elite that's significantly higher level than your current gear will kill you quickly. One at or near your gear level is manageable. The rough rule: if you can't comfortably out-sustain an Elite's damage, it's too high level for you right now. Come back when your gear catches up.

Elite Abilities are what make them dangerous compared to regular mobs. Common ability types you'll encounter include:

  • Reflective Shield - Reflects a portion of melee damage back at you. If you see a purple shield effect on the mob, switch to ranged attacks until it drops.
  • Sprint - The Elite periodically charges at you with a burst of speed. Keep moving and don't get cornered against a wall.
  • Poison Cloud - Creates a persistent area of poison on the ground. Step out of it immediately.
  • Minion Summon - The Elite spawns smaller mobs alongside it. Clear the adds first if they're threatening, then return focus to the boss.
  • Teleport - The Elite may blink to your location or behind you suddenly. Don't rely on simply backing away as a survival strategy.
  • Reinforced Armor - Some Elites have passive damage reduction. If your hits seem low, it's likely this ability rather than a bug.
Each Elite has its own ability combination. Spending a couple seconds observing what it does before running in makes the fight considerably smoother.

Elite Gear and Item Levels​

Elites drop custom gear with an item level tied to the Elite's level. This gear shows custom stats in the item tooltip and is usually significantly better than vanilla gear at equivalent progression stages. The item level requirement roughly corresponds to what level of Elite content you should be farming to have earned it.

Soulbound Items: Some Elite drops are soulbound to you, meaning they can't be traded or dropped. These are usually the best pieces from a given content tier. Use /em unbind if you have permission to remove the binding.

The Adventurer's Guild​

The Adventurer's Guild is the main hub for all EliteMobs content. It's usually accessible through a warp or an NPC near spawn. Inside you'll find:

  • The Gear Shop - Buy Elite gear directly using Elite Coins. Useful for filling gaps where you haven't gotten a drop for a specific slot yet.
  • The Potion Shop - Buy combat consumables tuned specifically for EliteMobs fights. Anti-poison potions when fighting enemies that spam Poison Cloud, for example.
  • Quest Givers - NPCs that hand out EliteMobs-specific quests with coin and gear rewards. Doing these is the fastest way to progress early.
  • The Rank Board - Shows your current guild rank and what's required to advance it.

Guild Rank​

Your guild rank determines what content and gear tiers you can access. You advance rank by completing rank-up quests from NPCs in the guild. Each rank unlocks:

  • Higher level Elites that you're allowed to engage with at full effectiveness (lower level players can still attack high level Elites but the damage and XP scaling is reduced significantly).
  • New sections of the guild shop with higher tier gear.
  • Access to harder dungeons.
  • New quests and objectives.
Use /em rank to check your current rank and what the requirements are to advance.

Dungeons​

EliteMobs has dedicated dungeon content that scales in difficulty. They contain Elite mobs at specific level ranges, boss rooms, and unique gear drops not available from open world Elites.

When heading into a dungeon:

  • Check the recommended level before entering. Going in underleveled is rough and not always recoverable.
  • Bring a group for harder content. Boss abilities are tuned around multiple players managing different mechanics simultaneously.
  • Clear mobs as you go. Skipping groups means Elite reinforcements can overwhelm you when you're in the middle of a fight further in.
  • Boss rooms often have mechanics you need to react to rather than just being a pure DPS race. Watch what the boss does in the first few seconds before committing to a strategy.

Commands​

  • /em - Open the main EliteMobs menu. Everything branches from here. There are more, but I believe most are disabled due to clashing with other commands.

Tips for Getting Started​

  • Don't ignore EliteMobs early on. Even low level Elites drop coins and early gear that makes your character meaningfully stronger fairly quickly.
  • Fight Elites at or slightly above your current gear level. One or two levels above is challenging but doable. Ten levels above is a death sentence until you gear up.
  • Do the Adventurer's Guild quests The quests give structured rewards that accelerate progression faster than raw farming.
  • Watch an Elite's abilities for a few seconds before engaging. The few seconds of observation tells you what kind of fight you're about to have and what strategy to use.
  • Keep some Elite Coins in reserve for targeted shop purchases rather than spending everything immediately. Some items in the guild shop are significantly better value per coin than others.
  • The Arena can be a solid place to get some coins.


Quests

The Quests plugin gives you structured objectives to work toward beyond just free-roaming. Quests can reward you with money, items, XP, and other goodies. Some are standalone, some are part of longer quest chains.

  • /quests - Open the quest menu.
  • /quests list - See all quests you can currently take.
  • /quests take <quest> - Start a specific quest.
  • /quests quit <quest> - Abandon a quest you don't want to finish.
  • /quests stats - Check your quest completion history.
  • /journal - Open your quest journal to track current objectives.


BetterTridents

BetterTridents enhances trident behavior and mechanics. This includes tweaks to how Loyalty and Riptide work and potentially custom trident-specific enchantments available through ExcellentEnchants. Worth checking /enchants list if you use tridents regularly.


MythicMobs

MythicMobs adds custom mobs with unique behaviors, abilities, and drop tables that go well beyond vanilla. You might run into something that teleports, summons minions, or launches custom projectiles. These are usually tied to dungeons, events, or specific server areas.


EvenMoreFish

EvenMoreFish completely overhauls fishing with custom fish, rarity tiers, competitions, and a collectible system. Stack it with mcMMO's Fishing skill for solid rewards.

Fish come in multiple tiers from Common up through Legendary and beyond. Higher rarity fish are harder to catch and often have special properties or higher sell values. Some fish only spawn in specific biomes or weather conditions.

  • /emf - Open the EvenMoreFish menu.
  • /emf bag - Open your fish bag to view what you've caught.
  • /emf top - See the fishing leaderboard.
  • /emf contest - Check current or upcoming fishing contest info.
  • /emf sell - Sell fish from your bag for money.
Fishing contests happen on a schedule and offer extra rewards. Keep an eye on chat announcements for when they start.


ChestSort

ChestSort automatically sorts your inventory and chests. It can sort on open, on close, or on a hotkey. Huge time saver if you do any mining or farming.

  • /chestsort - Toggle ChestSort on or off.
  • /isort - Manually sort your own inventory.
You can also middle-click (scroll wheel click) while hovering over a chest or your inventory to trigger a manual sort.


Drop2Inventory Plus

Drop2Inventory sends block drops straight into your inventory instead of scattering on the ground. No more running around after a mining session picking everything up, and no losing items to lava or the void.

  • /d2i - Toggle Drop2Inventory on or off.
If your inventory is full, items still drop normally, so keep some space free while mining. You will get an audio cue if your inventory is full, and this is what I meant by making the telekenesis from McMMO kinda useless.


AxGraves

When you die, AxGraves creates a grave at your death location that holds all your items. No more scrambling to get back before your stuff despawns.

  • /graves - See a list of your current graves and their coordinates.
  • /graves list - Lists recent graves
Graves last for a set amount of time before expiring. Use /back as well to TP back to your grave. This will not work if you have teleported anywhere before going back.


ChatItem

ChatItem lets you show the item you're holding in chat. Type [item] anywhere in your message while holding the item, and it becomes a clickable link others can hover over to see its full stats, enchants, and lore.

Works with custom items from EliteMobs and MythicMobs too. Great for showing off rare drops or asking for gear advice.

sleep-most

sleep-most changes the sleep mechanic so only a percentage of online players need to be in bed to skip the night, rather than everyone. Just hop in a bed and if enough others do the same, night skips. It’s why we don’t need 5 people to sleep all at the same time.


CraftBook

CraftBook adds mechanical contraptions and custom crafting recipes. The main things you'll encounter as a player are mechanisms built with signs and specific blocks.

Look for structures with signs labeled [Gate], [Bridge], or [Lift] and right-click them to activate. These let you open gates, extend bridges, and use elevator-style lifts between floors. CraftBook may also add custom crafting recipes for items not normally craftable in vanilla.


BannerMaker and BetterBanner

These two plugins work together to make creating and managing banners much easier than the vanilla loom.

  • /bm - Open the BannerMaker GUI to design banners visually.
  • /banner copy - Copy the pattern from the banner you're holding.
  • /banner paste - Apply a copied pattern to a new banner.
  • /banner save <name> - Save a banner design for later.
  • /banner load <name> - Load a previously saved banner design.
You can save designs and share the name with other players so they can load the same pattern.


SilkSpawners

SilkSpawners lets you pick up mob spawners using a Silk Touch pickaxe instead of destroying them. Mine a spawner with any Silk Touch pickaxe to pick it up as an item, then place it back down like a normal block to activate it. Make sure your inventory isn't full before mining one or you'll lose it to the ground.


TradingCards

TradingCards adds a collectible card system to the server. Cards drop from mobs, fishing, chests, or other activities. Each card has a rarity tier and represents something in the Minecraft world.

  • /cards - Open the TradingCards menu.
  • /cards album - View your personal card album and what you've collected.
  • /cards list - See all cards in the collection.
  • /cards trade <player> - Initiate a card trade with another player.
Even if you're not going for full sets, rare cards are worth good money to collectors. Trading duplicates for something you actually need is always an option.


NPCs

You'll find NPC characters around the server, particularly at spawn and in special areas. Right-click them to interact. They may give quests, run shops, or just provide world info.


Custom Structures

The world was generated with BetterStructures, which places custom dungeons, ruins, and points of interest well beyond what vanilla worldgen drops in. Exploring has a higher payoff here than you might expect.


Death Messages

Deaths are announced in chat with custom messages via CustomDeathMessages. Purely cosmetic, but it adds some personality to the inevitable.



For the most up-to-date command details on any plugin, use /help in-game, this might not be everything but I tried. The plugin might have a wiki that can explain it better.
 
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