Sticky TTT Weapon Feedback Megathread

at 11 damage with a 2x multiplier? that'd be a 5 tap unless im goin crazy
I was mentioning the one that was 20 damage with a 2x headshot multiplier, the one pigeon quoted
"TEC9 - one of the weakest pistols needs an upgrade desperately
Damage increase from 14 to 20
Headshot multiplier from 1.7 to 2"
 
The MP7 could be made lethal at close range, but have a damage falloff.
Damage falloff would add a whole new dimension to balancing for the automatic weapons & pistols (not snipers of course).
 
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The MP7 could be made lethal at close range, but have a damage falloff.
Damage falloff would add a whole new dimension to balancing for the automatic weapons & pistols (not snipers of course).
we could just give it a larger cone with high damage to do that (like a mac10 cone)
 
we could just give it a larger cone with high damage to do that (like a mac10 cone)
That's true, but with damage falloff, you could make the MAC-10 stronger, be slightly less accurate than the MP7, yet have a higher range falloff.
From "weapon_zm_mac10.lua":
44 function SWEP:GetHeadshotMultiplier(victim, dmginfo)
45 local att = dmginfo:GetAttacker()
46 if not IsValid(att) then return 2 end
47
48 local dist = victim:GetPos():Distance(att:GetPos())
49 local d = math.max(0, dist - 150)
50
51 -- decay from 3.2 to 1.7
52 return 1.7 + math.max(0, (1.5 - 0.002 * (d ^ 1.25)))
53 end


Update (Mar 13, 2026): Apparently there already is damage fall of in the MAC-10's .lua file (I have no idea how to edit it without breaking it though lol).
 
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so my focus is now is the m1911, because from what I hear is mixed between wanting to keep it one tap or not. The issue with the 1911 that the other 4 one-tap pistols dont have (python, deagle, remmington and luger) is that none of them have both a good speed and accuracy, but 1911 has both.

so right now we have it:

Damage: 26 -> 30
Cone: 0.02 -> 0.01

HS Mult: 8 -> 2.5

but now that im thinking about it and looking at the stats, I dont think the damage is the main issue of it, moreso the fact that it has no recoil. and the deagle does. If we are to make the deagle a .001 cone, I say keep the 1911 at the .02 cone that the deagle currently has, up its recoil and slightly up its delay.

Cone .018 to .02 (deagle is currently .02)
delay .38 to .42 (Still faster than the deagle which is .6)
recoil .8 to 3 (deagle is 6)


I know its all nerfs, but the nerfs arent super noticeable but should reduce its abilities just enough that its not super oppressive
 
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